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chore(release): set version to 1.37.0 [skip ci]
## [1.37.0](v1.36.2...v1.37.0) (2021-06-24) #### Features * **Tracking:** publicize collision notifier collision methods ([ebdb958](ebdb958)) > The methods responsible for handling collision events in the CollisionNotifier have been made public so they can be called manually if need be. > > This is useful if a manual collision is needed to be raised without an actual physics collision taking place to simulate collisions. #### Bug Fixes * **Visual:** prevent fade mesh getting destroyed on disable ([bed276e](bed276e)) > The movement of the mesh overlay seems to cause the component to get disabled and then re-enabled causing the mesh to not be available at some points, which means the fade doesn't work. > > Instead of destroying the mesh when the component is disabled, it now just disables the renderer component and makes the destroy mesh method public so it can be manually destroyed. * **Visual:** prevent null exception when objects don't exist ([c3b62c6](c3b62c6)) > There was an issue with the CameraColorOverlay where the fadeRenderer would get destroyed but it was still being accessed causing a null exception. This fix just resolves that by exiting from the method early if it is null. > > Co-authored-by: Borck <borck@hotmail.de>
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