Releases: EyeOfDarkness/Advance-Lighting
Releases · EyeOfDarkness/Advance-Lighting
v1.5.4
v1.5.3.1
-Fix unit missiles not glowing
v1.5.3
- Unit full icons now glow
- Chinese translation
- More bloom settings
- Certain Shaders now glow
v1.5.0
- Multi-threading
- Static trees now draws on any edges instead of near glowing liquids
- Liquid turrets top region removed
v1.4.0
- Fixed blending issues which cause draw plans to glitch
- Most blocks drawing limitations removed
- Phase fabric now glows
v1.3.1
- Fixed a draw function
- Sprites are no longer limited by 4096
v1.3.0.1
fix crash
v1.3.0
- gloss on certain sprites will no longer render
- most blocks (that aren't glowing) will have limited rendering, unlike before where their rendering is conditional
- changed sorting method
- increased maximum sprites drawn
v1.2.2
- Fixed bridges
- Crafting blocks and turrets that has liquid regions will glow if it draws a glowing liquid
v1.2.0
liquid blocks now glow. added bloom threshold setting.