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Releases: EyeOfDarkness/Advance-Lighting

v1.5.4

15 Jan 12:54
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  • Added new blur features

v1.5.3.1

31 Dec 16:56
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-Fix unit missiles not glowing

v1.5.3

31 Dec 14:49
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  • Unit full icons now glow
  • Chinese translation
  • More bloom settings
  • Certain Shaders now glow

v1.5.0

04 Dec 06:58
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  • Multi-threading
  • Static trees now draws on any edges instead of near glowing liquids
  • Liquid turrets top region removed

v1.4.0

03 Dec 20:00
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  • Fixed blending issues which cause draw plans to glitch
  • Most blocks drawing limitations removed
  • Phase fabric now glows

v1.3.1

02 Dec 03:15
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  • Fixed a draw function
  • Sprites are no longer limited by 4096

v1.3.0.1

01 Dec 13:15
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fix crash

v1.3.0

01 Dec 12:49
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  • gloss on certain sprites will no longer render
  • most blocks (that aren't glowing) will have limited rendering, unlike before where their rendering is conditional
  • changed sorting method
  • increased maximum sprites drawn

v1.2.2

21 Nov 19:46
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  • Fixed bridges
  • Crafting blocks and turrets that has liquid regions will glow if it draws a glowing liquid

v1.2.0

07 Nov 14:59
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liquid blocks now glow. added bloom threshold setting.