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The reason is that GL does not guarantee that the commands are sent to the GPU without a flush. What happened is that the readpixel and PBO tokens are inserted into the command stream, but not flushed to the GPU. When the second thread tries to map the buffer the GPU doesn't know anything about it. This could also be the reason for issue #138
Asynchronous readbacks don't work on my machine (nVidia GPU). Iirc PBO readbacks are broken on OS X. Verify and implement workaround.
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