-
Notifications
You must be signed in to change notification settings - Fork 102
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Provide application-specific scaling unit factor #63
Comments
Should actually be a view attribute |
ghost
assigned eile
Jan 5, 2012
API:
|
ghost
assigned tribal-tec
Feb 15, 2012
tribal-tec
added a commit
to tribal-tec/Equalizer
that referenced
this issue
Feb 17, 2012
- apply unit factor on wall having impact for stereo/tracked scenarios - new --eq-modelunit parameter for library to set initial unit - adjustable model unit & eye base for eqPly [ ] May break build [ ] May break existing applications (see CHANGES.txt) [ ] Bugfix [x] New Feature [ ] Cleanup [ ] Optimization [ ] Documentation
eile
added a commit
that referenced
this issue
Feb 17, 2012
[ ] May break build [ ] May break existing applications (see CHANGES.txt) [x] Bugfix [ ] New Feature [ ] Cleanup [ ] Optimization [ ] Documentation
tribal-tec
added a commit
to tribal-tec/Equalizer
that referenced
this issue
Feb 20, 2012
[ ] May break build [ ] May break existing applications (see CHANGES.txt) [x] Bugfix [ ] New Feature [ ] Cleanup [ ] Optimization [ ] Documentation
tribal-tec
added a commit
to tribal-tec/Equalizer
that referenced
this issue
Feb 20, 2012
[ ] May break build [ ] May break existing applications (see CHANGES.txt) [x] Bugfix [ ] New Feature [ ] Cleanup [ ] Optimization [ ] Documentation
Works |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add config attribute to have the application provide a scaling factor if the rendered model is not to be visualized in 1:1 scale. Use case: The application visualizes something small (neurons ;) ) or very big (planets) and still wants to visualize this in a VR environment where the frusta are given in meters. This scaling factor is then applied to the wall and projection, the eye_base and potentially the translational part of the head matrix.
The text was updated successfully, but these errors were encountered: