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Evaluate the "sim-pause" feature introduced to prevent replays from desyncing #6497
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The UI mod in question is "pauseExit" in FAF vault by @4z0t |
Binary patches introduced delay input for certain amount of ticks during disconnection (10 iirc). We can adjust that to check how it will behave. |
There is also this one, but I dont know what it is for https://github.com/FAForever/FA-Binary-Patches/blob/9e158406398a0d6c8cff952892bc2b542c8ac4b6/section/moho_input.cpp#L19C1-L26C3 |
From my experience, this mod significantly improves the situation. Have you had a similar experience? |
I used it like 3 years ago, Didn't know it actually helps :D |
It does feel better to me at least, it will be interesting to see what other people think 👍 |
How are you going to test it? |
Describe the issue
When players leave the match, the game temporarily pauses the sim to prevent replays from desyncing. Essentially, this creates a stutter of varying severity every time someone leaves. While most of us are used to this being the case, I also think we can all agree that this is not an optimal solution:
Things to investigate:
Expected Behavior
No response
Screenshots
No response
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