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Rowey's SACU Rebalance
area: balance
related to units balance
#6545
opened Nov 18, 2024 by
MrRowey
2 of 6 tasks
Exodus's depth charge's anti-sub targeting is not shown in UI
area: ui
Anything to do with the User Interface of the Game
#6531
opened Nov 12, 2024 by
lL1l1
[Feature]: Add blueprint fields to adjust shield assistance costs
area: sim
Area that is affected by the Simulation of the Game
area: unit-blueprint
related to issues in unit blueprints (*_unit.bp)
type: enhancement
#6519
opened Nov 7, 2024 by
lL1l1
[Balance Idea]: Buff T3 naval support factory cost to match T2 factory efficiency
area: balance idea
related to suggestions for unit balance
area: balance
related to units balance
#6512
opened Nov 6, 2024 by
lL1l1
[Bug]: Can no longer switch to Observer after death when Observers are enabled
type: bug
#6505
opened Nov 3, 2024 by
BlueOneID
Remove Duplicate Lines in UEF ACU Upgrades
good first issue
issue that is relative easy to pick up
#6501
opened Oct 31, 2024 by
MrRowey
Evaluate the "sim-pause" feature introduced to prevent replays from desyncing
area: sim
Area that is affected by the Simulation of the Game
#6497
opened Oct 29, 2024 by
Basilisk3
Development Patchnotes
area: documentation
related to documentation to preserve knowledge and practices
#6484
opened Oct 19, 2024 by
MrRowey
Generate a 'changelog overview' Lua file
area: changelog management
related to (automated) management of changelogs
#6472
opened Oct 8, 2024 by
Garanas
Add more automation workflows
area: tooling
good first issue
issue that is relative easy to pick up
#6461
opened Sep 24, 2024 by
BlackYps
[Balance Idea]: Make Aeon TMD shoot flare based on target altitude
area: balance idea
related to suggestions for unit balance
area: sim
Area that is affected by the Simulation of the Game
feature: anti projectile weaponry
related to torpedo and tactical defense weapons
#6459
opened Sep 23, 2024 by
lL1l1
[Bug]: Moving the attack order while the Tempest charges its cannon cancels the shot but activates its reload time
area: engine
related to engine bugs/limitations
area: sim
Area that is affected by the Simulation of the Game
feature: weapon firing cycle
related to the weapon firing cycle
type: bug
#6443
opened Sep 11, 2024 by
Basilisk3
[Bug]: ACU upgrades that add splash damage via
NewDamageRadius
do not enable the splash damage indicator
type: bug
#6442
opened Sep 11, 2024 by
Basilisk3
Split up the workflow action for better maintainability
area: changelog management
related to (automated) management of changelogs
#6397
opened Aug 7, 2024 by
Garanas
[Balance Idea]: UEF T2 Stinger can build a single T1 land unit on its hook
area: balance idea
related to suggestions for unit balance
#6387
opened Aug 2, 2024 by
apollodeathstar
Autobalance lobby button should balance based on displayed rating
area: lobby
related to lobby: options, chat, etc
#6384
opened Aug 1, 2024 by
BlackYps
[Bug]: Naval Area marker on White Fire created on land
type: bug
#6359
opened Jul 18, 2024 by
relent0r
Evaluate the performance impact of the Cybran T1 Attack Bomber
#6348
opened Jul 13, 2024 by
Basilisk3
[Bug]: Scorcher starts throwing bombs all over when
AttackGroundTries
triggers
type: bug
#6346
opened Jul 13, 2024 by
Garanas
Use Anything to do with the User Interface of the Game
good first issue
issue that is relative easy to pick up
VetMassKillCredit
over VetExperience
in the UI when a unit reached maximum veterancy
area: ui
#6325
opened Jul 7, 2024 by
Garanas
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