简体中文 | English
Regame - Cloud Gaming Engine
is a set of technologies developed by Edge computing team of Ksyun to serve the cloud game scene.
Cloud gaming is a method of playing video games that is done using remote hardware. You don't have to download or install games locally, just begin playing the game immediately because it is being run on remote servers.
Cloud gaming engine is a core technology to host ordinary games on remote server and start cloud gaming service.
Regame
is still under development. It would be great if you could help.
Demo videos (Chinese):
-
01-Regame Cloud Gaming Demo - Street Fighter - bilibili
Target | Minimum | Recommended |
---|---|---|
System | Windows 7, 8, 8.1, 10 | Windows 10 |
GPU | NVIDIA GPU | RTX 1080Ti, GTX 2070S tested |
Software | GeForce Experience | latest GeForce Experience |
Driver | GeForce Game Ready Driver | latest GeForce Game Ready Driver |
- If you don't have an NVIDIA GPU, select --enable-nvenc=false to run
cge
.
Target | Minimum | Recommended |
---|---|---|
System | Windows 7, 8, 8.1, 10 | Windows 10 |
CPU | ANY | amd64 |
Use Hook technology to capture image, support most of DirectX games, such as Cyberpunk 2077, Street Fighter.
All the componets listed below, will be open source by time.
The Cloud Gaming Engine
.
You can launch cge
directly, which will apply the following options:
audio-bitrate: 128000
audio-codec: libopus
bind-address: ::
control-port: 8080
donot-present: false
enable-nvenc: true
keyboard-replay: none
gamepad-replay: none
stream-port: 8080
video-bitrate: 1000000
video-codec: h264
video-gop: 180
video-preset: llhp
video-quality: 23
Run cge --help
to see all options:
Usage:
-h [ --help ] produce help message
--audio-bitrate arg (=128000) set audio bitrate
--audio-codec arg (=libopus) set audio codec, can be one of {libopus, opus,
aac}
--bind-address arg (=::) set bind address for listening, eg: 0.0.0.0
--control-port arg (=8080) set the UDP port for control flow
--donot-present arg (=0) Tell cgh don't present
--enable-nvenc arg (=1) Enable nvenc
--keyboard-replay arg (=none) keyboard replay method, can be one of {none,
cgvhid}
--gamepad-replay arg (=none) gamepad replay method, can be one of {none,
cgvhid, vigem}
--stream-port arg (=8080) set the websocket port for streaming, if port
is 0, disable stream out via network. Capture
and encode picture directly at startup but not
on connection establishing, and never stop
this until cge exit. stream port is not same
as control port, this port is only for media
output.
--video-bitrate arg (=1000000) set video bitrate
--video-codec arg (=h264) set video codec, can be one of {h264, h265,
hevc}, h265 == hevc
--video-gop arg (=180) set video gop
--video-preset arg
--video-quality arg (=23) set video quality, lower is better, available
range is 0-51, 0 is lossless
You can press Ctrl+C
to stop it gracefully.
Some hook dlls for capturing pictures from D3D game.
A tool for injecting hook dll into game process.
Allowed options:
-h [ --help ] Produce help message
-d [ --dynamic ] arg Use dynamic injecting
-e [ --exec ] arg Path of the executable
-a [ --arg ] arg Arguments of the executable
-c [ --cd ] arg Current directory for the executable
-i [ --imagename ] arg Image name of the process being injected.
-w [ --wait ] arg (=1,000) Wait before injecting. unit: ms
--lx86 arg Path of x86 library path
--lx64 arg Path of x64 library path
Cloud gameing Virtual HID driver. For replaying controller event on server.
Cloud gameing Virtual Indirect Display Driver. For capturing screen on server.
A tool for testing. Just run it, and it will generate simple pictures and write them as video frames to shared memory, then notify cge
to fetch. You can use cgc
to see these pictures.
It also can be used to test latency.
Video Reference (Chinese):
-
05-Regame Cloud Gaming Engine: Latency Test - bilibili
A testing version client to work with cge
. Download h264 version here and h265 version here.
Usage:
--server (=127.0.0.1) set server address
--port (=8080) set server port
--hw_decode hardware decoder, only support d3d11va now.
A WebRTC server works together with cge
, to serve web clients.
Install VS2019 with ATL, CLang.
CLang/LLVM x64 is also needed, while VS may only has CLang x86.
Install Boost and set BOOST_ROOT
environment variable to install directory. Details
Boost compile command:
# For MTRelease configuration
.\b2 --address-model=64 runtime-link=static
Video Reference (Chinese):
Set FFMPEG_ROOT
environment variable to the path of your FFmpeg directory.
The folder tree should be like:
├─bin
├─include
│ ├─libavcodec
│ ├─libavdevice
│ ├─libavfilter
│ ├─libavformat
│ ├─libavutil
│ ├─libpostproc
│ ├─libswresample
│ └─libswscale
└─lib
├─x64
└─x86
Video Reference (Chinese):
-
04-Regame Cloud Gaming Engine FAQ: FFmpeg configuration - bilibili
-
04-Regame Cloud Gaming Engine FAQ: FFmpeg configuration - ixigua
Set SDL2_ROOT
environment variable to the path of your SDL2 directory. eg:
The same as SDL_ttf 2.0 and SDL_net 2.0.
The folder tree should be like:
├─bin
├─include
│ └─SDL2
└─lib
├─x64
└─x86
Required by cgvhid, cgvidd.
git clone https://github.com/ksyun-kenc/liuguang
cd liuguang
git submodule update --init
Open each solution file with VS, prefer to select MTRelease configuration, then build.
Test steps:
-
Run
cge
on server. -
Run
video_source
on server. -
Run
cgc --server=<server_address>
on anther PC as long as it can access the server over the network.
Test with games:
Assume you want to test USF4.
-
Install
cgvhid
on server. Details -
If you prefer gamepad to keyboard, install
ViGEmBus
on server. Download -
Run
cge --keyboard-replay=cgvhid --gamepad-replay=vigem
on server. -
Run
cgi -d true -e SSFIV.exe -i SSFIV.exe --lx86 .\captureyuv.dll
on server. -
Run
cgc --server=<server_address>
on anther PC as long as it can access the server over the network.
Note that only support D3D9, D3D11, D3D12 games now.
Video Reference (Chinese):
-
02-Regame Cloud Gaming Engine Test Steps - bilibili
WeChat: UMUTech