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Add a cmake flag to use goldsource compatible mouse input. This flag means that input_goldsource.cpp will be used instead of input_xash3d.cpp.
The resulting client seems to work on both xash3d and goldsource, on Windows and Linux.
Some possible improvements:
Changes to goldsource input are based on this PR to original halflife repo. ValveSoftware/halflife#1559
This does not solve the issue with black screen on fullscreen (observable at least on Linux gs).