Remove hardcoded limit of 4 bone weight influences #135
+36
−66
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This PR aims to remove the hardcoded limit of 4 bone weight influences.
I have tested it manually on a few skeletal meshes from a game that use 8 bone weight influences, and it seems to work.
However, I couldn't try out the glTF export, since it seems to be broken on the current master branch (throws a NullReferenceException when exporting)?