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C++ Ray Tracer: Texture Mapping, Shadows, Reflection, Refraction.

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FabriDeCastelli/RayTracer

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RayTracer

Implemented a C++ raytracer with some simple features: texture mapping, shadows, reflection, refraction. Used glm library to handle vector operations. Color computation has been done with reference to the Phong Model. All objects in the rendered scene are simple geometric figures as Spheres, Planes, Cylinders.

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