-
Notifications
You must be signed in to change notification settings - Fork 9
Known Bugs
This page is for keeping an occasionally updated list of known bugs or issues (for the Beta version). This will help to explain unexpected behavior and keep track of things to fix or improve.
In early May 2024 we transitioned to using the Github Issues system for the more effective tracking of bugs and improvement ideas. You can explore the issues list here.
We are unable to solve these issues right now due to technical limitations, but we may find a way around them eventually.
- Due to a matchamking server issue, multiplayer apart from LAN play is not possible unless you use port forwarding, or the vanilla graphical menus. This was fixed by Wube for Factorio 2.0.
- The death screen has no keyboard support. Using a screen reader is required to find and press the menu buttons, unless you prefer to close the game and reload your last save from the launcher.
We want to fix these bugs to improve the core gameplay experience.
- If too many entities are destroyed in a short time, like from a large explosion, the game will lag for a few minutes but it should keep loading in alert sounds until it finishes processing them all.
- There are some cases where the mod cursor and mouse pointer rotation lose sync. You can fix this by using the pipette tool to resync them.
These bugs have lower priority but need to be acknowledged nonetheless.
- Nudging bugs
- Nudged electric poles do not update their wire connections.
- Not a bug: Transport belts and splitters cannot be nudged: This is an internal game limitation.
- Lab research speed is reported slightly incorrectly when modules are added.
- Electricity connection preview information is sometimes incorrect if you are at the edge of a supply zone.
- Structure travel mode sometimes does not detect some buildings that are next to each other.
These bugs used to be around for a while but we are happy to have fixed them.
- Fixed in version 0.4.8: The scanner tool does not update forests correctly after cutting trees.
- Fixed in version 0.4.9: Extending a rail after building a train stop or rail signal does not work with the appending tool. In most cases, manually placing a rail at these spots works and we in version 0.4.8 we have set up the error message to indicate when this should be allowed.
- Fixed in version 0.6.0: Nudged buildings can overlap with each other in unintended ways.
- Fixed in version 0.14.0: Sometimes due to saving or other reasons, the mod's drawn icons for it will not disappear. Partial fix: You can press CONTROL + ALT + R to clear all currently rendered mod visuals.
A1 - Factorio Access Unique Features
A2 - Optional preset map - Compass Valley
A8 - Launcher Features and Game Setup
Beta Mod Main Page, including controls
Alpha Mod Main Page, now outdated
Chapter 2 - Resources and mining
Chapter 3 - Furnaces, mining drills, and chests
Chapter 4 - Inserters part 1: Inserter logic and burner inserters
Chapter 5 - Transport belts part 1: Segments, lanes, and other basics
Chapter 6 - Fluid handling part 1: Fluid behavior and pipes
Chapter 7 - Electricity part 1: Basics, power distribution, and steam power
Chapter 8 - Technology tree, labs, and science packs
Chapter 9 - Inserters part 2: Electric inserters
Chapter 10 - Transport belts part 2: Underground belts and splitters
Chapter 11 - Assembling machines and automated production
Chapter 12 - Factory building guidance
Chapter 13 - Fluid handling part 2: Flow rates, storage tanks, fluid wagons, pumps, and barrels
Chapter 14 - Oil processing part 1: Transporting oil, basic oil processing, and early oil products
Chapter 15 - Electricity part 2: Larger electric poles, solar power, and accumulators
Chapter 18 - Oil processing part 2: Advanced oil processing and products
Chapter 19 - Landscaping and paving tiles
Chapter 20 - Worker robots part 1 - Roboports and basic services
Chapter 21 - Electricity part 3: Nuclear power
Chapter 22 - Armor equipment and guns
Chapter 23 - Death and enemies
Chapter 25 - Worker robots part 2 - Logistics networks