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Make GameState
more read-only
#30
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Fayti1703
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24b155e
Engine: Improve CardList initialization code
Fayti1703 22cc75c
Engine: Use ImmutableList in GameBoard
Fayti1703 6779662
Engine: Add GameBoard serialization/deserialization into stack list
Fayti1703 7c93a45
Engine: Move GameState away from GameBoard
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -5,15 +5,15 @@ namespace BinaryMatrix.Engine; | |
|
||
public readonly struct GameState { | ||
public readonly int turnCounter; | ||
public readonly GameBoard board; | ||
public readonly IReadOnlyList<IEnumerable<Card>> board; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This should probably be an |
||
public readonly IReadOnlyList<PlayerData> players; | ||
public readonly PlayerRole? victor; | ||
public readonly IReadOnlyList<TurnLog> binlog; | ||
|
||
public GameState( | ||
int turnCounter, | ||
IReadOnlyList<PlayerData> players, | ||
GameBoard board, | ||
IReadOnlyList<IEnumerable<Card>> board, | ||
PlayerRole? victor, | ||
IReadOnlyList<TurnLog> binlog | ||
) { | ||
|
@@ -75,7 +75,7 @@ public GameContext(IEnumerable<Player> players, RNG rng, GameHooks hooks) | |
: this(players, rng, hooks, new GameBoard(), new List<TurnLog>()) { } | ||
|
||
public GameContext(GameState state, IReadOnlyDictionary<PlayerID, PlayerActor> actors, RNG rng, GameHooks hooks) | ||
: this(state.CreatePlayers(actors), rng, hooks, state.board.Copy(), new List<TurnLog>(state.binlog)) { | ||
: this(state.CreatePlayers(actors), rng, hooks, new GameBoard(state.board), new List<TurnLog>(state.binlog)) { | ||
this.TurnCounter = state.turnCounter; | ||
this.Victor = state.victor; | ||
} | ||
|
@@ -98,7 +98,7 @@ public GameState SaveState() { | |
return new GameState( | ||
this.TurnCounter, | ||
this.Players.Select(x => x.data.Copy()).ToImmutableList(), | ||
this.board.Copy(), | ||
this.board.GetStacks(), | ||
this.Victor, | ||
this.binlog.ToImmutableList() | ||
); | ||
|
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This can be weakened to
ICollection<Card>
(possibly outside this branch) to allowImmutableList<Card>
-to-CardList
conversions.There was a problem hiding this comment.
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TODO: Figure out why we didn't do this earlier.
CreateListFromCollection
is basically the constructor minus theFAIL_FAST_INVALID
checks.