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Update collectibles.xml
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Fernando-A-Rocha committed Feb 19, 2023
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<!--
Collectibles (DEMO)
Two types of collectibles:
- Server collectibles
- Client collectibles
Client collectibles: [Good to always have on the server to keep players entertained looking for collectibles]
- Created on the client
- Can be spawned when the client joins automatically (auto_load)
- Can be toggled on/off by the player (toggle_command, toggle_keybind)
- Collected on the client (once collected, it is destroyed)
- Count is stored on the client
- Collection date is stored on the server permanently by account name
- Collectibles respawn after X amount of time
Server collectibles: [Useful for special server-wide events like Treasure Hunt or Easter-Egg Hunt]
- Created on the server
- Can be spawned when the resource starts automatically (auto_load)
- Collected on the server (once collected, it is destroyed and other players won't be able to collect it)
- Count is stored on the server temporarily by account name
- Server admin is responsible for spawning and destroying collectibles
- Once all have been collected, the server admin is responsible for respawning them
Important Notes:
- Players not logged in are not able to collect collectibles due it being impossible to store data on guest accounts
-->
<config>
<types>
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