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docs: fix terrain shadows spelling error (doodlum#833)
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Pentalimbed authored Dec 7, 2024
1 parent 1f508e7 commit 3f16d34
Showing 1 changed file with 1 addition and 2 deletions.
3 changes: 1 addition & 2 deletions features/Terrain Shadows/textures/heightmaps/readme.txt
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Texture naming scheme:
[worldspace editorID].HeigthMap.[West cell].[South cell].[East cell].[North cell].[z black].[z white].[z min].[z max].dds
[worldspace editorID].HeightMap.[West cell].[South cell].[East cell].[North cell].[z black].[z white].[z min].[z max].dds

- Notice the prefix is HeigthMap, not HeigthMap.Terrain from xLodGen.
- The min/max cell coordinates are the actual cells that contain terrain height data.
- All z values are actual z values divided by 8.
- z black/white are the lowest and highest possible z value your texture might represent, i.e. the z values of pure black and pure white pixels.
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