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Fully renamed the mod to JumpMod
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Old name was NoSword, since i originally planned to remove the sword and only have jump mechanics. That didn't work out well as i somehow overlooked the fact the game requires a sword to beat each stage.
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FlooferLand committed May 6, 2022
1 parent b84ad3f commit ed37172
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2 changes: 1 addition & 1 deletion JumpMod/JumpMod/Plugin.cs
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using BepInEx;
using HarmonyLib;

namespace NoSword
namespace JumpMod
{
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
public class Plugin : BaseUnityPlugin
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6 changes: 3 additions & 3 deletions JumpMod/JumpMod/PluginInfo.cs
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using System.Collections.Generic;
using System.Text;

namespace NoSword
namespace JumpMod
{
internal class PluginInfo
{
public const string PLUGIN_GUID = "tk.flooferland.nosword";
public const string PLUGIN_NAME = "No Sword";
public const string PLUGIN_GUID = "tk.flooferland.jump-mod";
public const string PLUGIN_NAME = "Jump Mod";
public const string PLUGIN_VERSION = "1.0.0";
}
}

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