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[MIRROR] Patches Up Gifts In Anticipation Of The Holidays [MDB IGNORE…
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…] (#25383) (#943)

* Patches Up Gifts In Anticipation Of The Holidays (#80035)

## About The Pull Request

I decided to look at why everyone loves (and I despise) Christmas too
much, and was met with a lot of smelly code. In fact, some of it was
completely busted! Let's fix several things.

* We no longer use a GLOB for "every possible item you can cram into a
gift box", we now use static lists scoped to the proc. That saves us
some pollution for something that really didn't need it (and only was
set up that way for cacheing I believe). We also static-cache stuff that
we weren't doing previously, to save even more work (in anticipation for
entropic heat death of universe).
* Repaths `/obj/item/a_gift` to `/obj/item/gift`. I never liked the old
path and this new one is cleaner. This also uncovered a bug.
* Mappers would var-edit gifts to have a unique mapped-in type, but the
code never respected this. I fixed it so the behavior should now respect
that rather than override the variable on Initialize(). Now the goat
plushie gift will always have said goat plushie rather than just any
toy.
* Procs should now have the proper arg nomenclature.
* Also just cleans up a lot of single letter variables and the like.
There was some cooked shit that's now alphabetized and nicely
multilined.
## Why It's Good For The Game

Ho ho ho.
## Changelog
:cl:
fix: Some mapped-in gifts that were supposed to guarantee a certain gift
weren't spawning that exact gift type, this has been patched to reflect
the mapper's intent.
/:cl:

* Patches Up Gifts In Anticipation Of The Holidays

* Update flora.dm

---------

Co-authored-by: SkyratBot <59378654+SkyratBot@users.noreply.github.com>
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
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4 people authored Dec 4, 2023
1 parent bfd4d35 commit 351e4c8
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Showing 10 changed files with 102 additions and 94 deletions.
10 changes: 5 additions & 5 deletions _maps/RandomRuins/LavaRuins/lavaland_surface_pizzaparty.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -377,10 +377,10 @@
/obj/structure/rack,
/obj/item/storage/box/lights/bulbs,
/obj/item/storage/toolbox/mechanical/old,
/obj/item/a_gift{
/obj/item/gift{
contains_type = /obj/item/gun/ballistic/automatic/toy/unrestricted
},
/obj/item/a_gift{
/obj/item/gift{
contains_type = /obj/item/gun/ballistic/automatic/pistol/toy
},
/obj/item/ammo_box/foambox,
Expand Down Expand Up @@ -524,13 +524,13 @@
/obj/structure/table/wood,
/obj/effect/decal/cleanable/dirt,
/obj/machinery/light/small/directional/south,
/obj/item/a_gift{
/obj/item/gift{
contains_type = /obj/item/toy/plush/goatplushie;
pixel_x = 7;
pixel_y = 6
},
/obj/structure/sign/clock/directional/south,
/obj/item/a_gift{
/obj/item/gift{
contains_type = /obj/item/toy/plush/ratplush;
pixel_x = -4;
pixel_y = 2
Expand Down Expand Up @@ -713,7 +713,7 @@
/obj/structure/table,
/obj/effect/turf_decal/tile/yellow/diagonal_edge,
/obj/effect/turf_decal/tile/neutral/diagonal_centre,
/obj/item/a_gift{
/obj/item/gift{
contains_type = /obj/item/toy/figure/wizard
},
/turf/open/floor/iron/diagonal/lavaland,
Expand Down
2 changes: 1 addition & 1 deletion code/game/machinery/computer/arcade/arcade.dm
Original file line number Diff line number Diff line change
Expand Up @@ -695,4 +695,4 @@ GLOBAL_LIST_INIT(arcade_prize_pool, list(
/obj/machinery/computer/arcade/amputation/festive //dispenses wrapped gifts instead of arcade prizes, also known as the ancap christmas tree
name = "Mediborg's Festive Amputation Adventure"
desc = "A picture of a blood-soaked medical cyborg wearing a Santa hat flashes on the screen. The mediborg has a speech bubble that says, \"Put your hand in the machine if you aren't a <b>coward!</b>\""
prize_override = list(/obj/item/a_gift/anything = 1)
prize_override = list(/obj/item/gift/anything = 1)
165 changes: 86 additions & 79 deletions code/game/objects/items/gift.dm
Original file line number Diff line number Diff line change
@@ -1,116 +1,123 @@
/* Gifts and wrapping paper
/* Gifts
* Contains:
* Gifts
* Wrapping Paper
*/

/*
* Gifts
*/

GLOBAL_LIST_EMPTY(possible_gifts)

/obj/item/a_gift
/// Gifts to give to players, will contain a nice toy or other fun item for them to play with.
/obj/item/gift
name = "gift"
desc = "PRESENTS!!!! eek!"
icon = 'icons/obj/storage/wrapping.dmi'
icon_state = "giftdeliverypackage3"
inhand_icon_state = "gift"
resistance_flags = FLAMMABLE

var/obj/item/contains_type
/// What type of thing are we guaranteed to spawn in with?
var/obj/item/contains_type = null

/obj/item/a_gift/Initialize(mapload)
/obj/item/gift/Initialize(mapload)
. = ..()
pixel_x = rand(-10,10)
pixel_y = rand(-10,10)
icon_state = "giftdeliverypackage[rand(1,5)]"

contains_type = get_gift_type()
if(isnull(contains_type))
contains_type = get_gift_type()

/obj/item/a_gift/suicide_act(mob/living/user)
/obj/item/gift/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] peeks inside [src] and cries [user.p_them()]self to death! It looks like [user.p_they()] [user.p_were()] on the naughty list..."))
return BRUTELOSS

/obj/item/a_gift/examine(mob/M)
/obj/item/gift/examine(mob/user)
. = ..()
if(HAS_MIND_TRAIT(M, TRAIT_PRESENT_VISION) || isobserver(M))
if(HAS_MIND_TRAIT(user, TRAIT_PRESENT_VISION) || isobserver(user))
. += span_notice("It contains \a [initial(contains_type.name)].")

/obj/item/a_gift/attack_self(mob/M)
if(HAS_MIND_TRAIT(M, TRAIT_CANNOT_OPEN_PRESENTS))
to_chat(M, span_warning("You're supposed to be spreading gifts, not opening them yourself!"))
/obj/item/gift/attack_self(mob/user)
if(HAS_MIND_TRAIT(user, TRAIT_CANNOT_OPEN_PRESENTS))
to_chat(user, span_warning("You're supposed to be spreading gifts, not opening them yourself!"))
return

qdel(src)
moveToNullspace()

var/obj/item/thing = new contains_type(get_turf(user))

var/obj/item/I = new contains_type(get_turf(M))
if (!QDELETED(I)) //might contain something like metal rods that might merge with a stack on the ground
M.visible_message(span_notice("[M] unwraps \the [src], finding \a [I] inside!"))
M.investigate_log("has unwrapped a present containing [I.type].", INVESTIGATE_PRESENTS)
M.put_in_hands(I)
I.add_fingerprint(M)
if (QDELETED(thing)) //might contain something like metal rods that might merge with a stack on the ground
user.visible_message(span_danger("Oh no! The present that [user] opened had nothing inside it!"))
else
M.visible_message(span_danger("Oh no! The present that [M] opened had nothing inside it!"))

/obj/item/a_gift/proc/get_gift_type()
var/gift_type_list = list(/obj/item/sord,
/obj/item/storage/wallet,
/obj/item/storage/photo_album,
/obj/item/storage/box/snappops,
/obj/item/storage/crayons,
/obj/item/storage/backpack/holding,
/obj/item/storage/belt/champion,
/obj/item/soap/deluxe,
/obj/item/pickaxe/diamond,
/obj/item/pen/invisible,
/obj/item/lipstick/random,
/obj/item/grenade/smokebomb,
/obj/item/grown/corncob,
/obj/item/poster/random_contraband,
/obj/item/poster/random_official,
/obj/item/book/manual/wiki/barman_recipes,
/obj/item/book/manual/chef_recipes,
/obj/item/bikehorn,
/obj/item/toy/beach_ball,
/obj/item/toy/basketball,
/obj/item/banhammer,
/obj/item/food/grown/ambrosia/deus,
/obj/item/food/grown/ambrosia/vulgaris,
/obj/item/pai_card,
/obj/item/instrument/violin,
/obj/item/instrument/guitar,
/obj/item/storage/belt/utility/full,
/obj/item/clothing/neck/tie/horrible,
/obj/item/clothing/suit/jacket/leather,
/obj/item/clothing/suit/jacket/leather/biker,
/obj/item/clothing/suit/costume/poncho,
/obj/item/clothing/suit/costume/poncho/green,
/obj/item/clothing/suit/costume/poncho/red,
/obj/item/clothing/suit/costume/snowman,
/obj/item/clothing/head/costume/snowman,
/obj/item/stack/sheet/mineral/coal)

gift_type_list += subtypesof(/obj/item/clothing/head/collectable)
gift_type_list += subtypesof(/obj/item/toy) - (((typesof(/obj/item/toy/cards) - /obj/item/toy/cards/deck) + /obj/item/toy/figure + /obj/item/toy/ammo)) //All toys, except for abstract types and syndicate cards.
user.visible_message(span_notice("[user] unwraps \the [src], finding \a [thing] inside!"))
user.investigate_log("has unwrapped a present containing [thing.type].", INVESTIGATE_PRESENTS)
user.put_in_hands(thing)
thing.add_fingerprint(user)

var/gift_type = pick(gift_type_list)
qdel(src)

return gift_type
/obj/item/gift/proc/get_gift_type()
var/static/list/gift_type_list = null

if(isnull(gift_type_list))
gift_type_list = list(
/obj/item/banhammer,
/obj/item/bikehorn,
/obj/item/book/manual/chef_recipes,
/obj/item/book/manual/wiki/barman_recipes,
/obj/item/clothing/head/costume/snowman,
/obj/item/clothing/neck/tie/horrible,
/obj/item/clothing/suit/costume/poncho,
/obj/item/clothing/suit/costume/poncho/green,
/obj/item/clothing/suit/costume/poncho/red,
/obj/item/clothing/suit/costume/snowman,
/obj/item/clothing/suit/jacket/leather,
/obj/item/clothing/suit/jacket/leather/biker,
/obj/item/food/grown/ambrosia/deus,
/obj/item/food/grown/ambrosia/vulgaris,
/obj/item/grenade/smokebomb,
/obj/item/grown/corncob,
/obj/item/instrument/guitar,
/obj/item/instrument/violin,
/obj/item/lipstick/random,
/obj/item/pai_card,
/obj/item/pen/invisible,
/obj/item/pickaxe/diamond,
/obj/item/poster/random_contraband,
/obj/item/poster/random_official,
/obj/item/soap/deluxe,
/obj/item/sord,
/obj/item/stack/sheet/mineral/coal,
/obj/item/storage/backpack/holding,
/obj/item/storage/belt/champion,
/obj/item/storage/belt/utility/full,
/obj/item/storage/box/snappops,
/obj/item/storage/crayons,
/obj/item/storage/photo_album,
/obj/item/storage/wallet,
/obj/item/toy/basketball,
/obj/item/toy/beach_ball,
)

gift_type_list += subtypesof(/obj/item/clothing/head/collectable)
//Add all toys, except for abstract types and syndicate cards.
gift_type_list += subtypesof(/obj/item/toy) - (((typesof(/obj/item/toy/cards) - /obj/item/toy/cards/deck) + /obj/item/toy/figure + /obj/item/toy/ammo))

var/gift_type = pick(gift_type_list)
return gift_type

/obj/item/a_gift/anything
/// Gifts that typically only very OP stuff or admins or Santa Claus himself should be giving out, as they contain ANY valid subtype of `/obj/item`, including stuff like instagib rifles. Wow!
/obj/item/gift/anything
name = "christmas gift"
desc = "It could be anything!"

/obj/item/a_gift/anything/get_gift_type()
if(!GLOB.possible_gifts.len)
var/list/gift_types_list = subtypesof(/obj/item)
for(var/V in gift_types_list)
var/obj/item/I = V
if((!initial(I.icon_state)) || (!initial(I.inhand_icon_state)) || (initial(I.item_flags) & ABSTRACT))
gift_types_list -= V
GLOB.possible_gifts = gift_types_list
var/gift_type = pick(GLOB.possible_gifts)
/obj/item/gift/anything/get_gift_type()
var/static/list/obj/item/possible_gifts = null

if(isnull(possible_gifts))
possible_gifts = list()
for(var/type in subtypesof(/obj/item))
var/obj/item/thing = type
if(!initial(thing.icon_state) || !initial(thing.inhand_icon_state) || (initial(thing.item_flags) & ABSTRACT))
continue

possible_gifts += type

var/gift_type = pick(possible_gifts)
return gift_type
2 changes: 1 addition & 1 deletion code/game/objects/items/storage/backpack.dm
Original file line number Diff line number Diff line change
Expand Up @@ -102,7 +102,7 @@
return
if(HAS_MIND_TRAIT(user, TRAIT_CANNOT_OPEN_PRESENTS))
var/turf/floor = get_turf(src)
var/obj/item/thing = new /obj/item/a_gift/anything(floor)
var/obj/item/thing = new /obj/item/gift/anything(floor)
if(!atom_storage.attempt_insert(thing, user, override = TRUE, force = STORAGE_SOFT_LOCKED))
qdel(thing)

Expand Down
2 changes: 1 addition & 1 deletion code/game/objects/structures/flora.dm
Original file line number Diff line number Diff line change
Expand Up @@ -451,7 +451,7 @@
/obj/structure/flora/tree/pine/xmas/presents
icon_state = "pinepresents"
desc = "A wondrous decorated Christmas tree. It has presents!"
var/gift_type = /obj/item/a_gift/anything
var/gift_type = /obj/item/gift/anything
var/unlimited = FALSE
var/static/list/took_presents //shared between all xmas trees

Expand Down
4 changes: 2 additions & 2 deletions code/modules/clothing/outfits/event.dm
Original file line number Diff line number Diff line change
Expand Up @@ -5,8 +5,8 @@
suit = /obj/item/clothing/suit/space/santa
back = /obj/item/storage/backpack/santabag
backpack_contents = list(
/obj/item/a_gift/anything = 5,
)
/obj/item/gift/anything = 5,
)
gloves = /obj/item/clothing/gloves/color/red
head = /obj/item/clothing/head/helmet/space/santahat/beardless
shoes = /obj/item/clothing/shoes/sneakers/red
Expand Down
4 changes: 2 additions & 2 deletions code/modules/holiday/holidays.dm
Original file line number Diff line number Diff line change
Expand Up @@ -844,9 +844,9 @@
SSticker.OnRoundstart(CALLBACK(src, PROC_REF(roundstart_celebrate)))
GLOB.maintenance_loot += list(
list(
/obj/item/toy/xmas_cracker = 3,
/obj/item/clothing/head/costume/santa = 1,
/obj/item/a_gift/anything = 1
/obj/item/gift/anything = 1,
/obj/item/toy/xmas_cracker = 3,
) = maint_holiday_weight,
)

Expand Down
2 changes: 1 addition & 1 deletion code/modules/spells/spell_types/conjure/presents.dm
Original file line number Diff line number Diff line change
Expand Up @@ -10,5 +10,5 @@
invocation_type = INVOCATION_SHOUT

summon_radius = 3
summon_type = list(/obj/item/a_gift)
summon_type = list(/obj/item/gift)
summon_amount = 5
4 changes: 2 additions & 2 deletions modular_skyrat/modules/holidays/flora.dm
Original file line number Diff line number Diff line change
@@ -1,11 +1,11 @@
/obj/structure/flora/tree/pine/xmas/presents/safe
icon_state = "pinepresents"
desc = "A wondrous decorated Christmas tree. It has presents!"
gift_type = /obj/item/a_gift //only give safe gifts from the tree
gift_type = /obj/item/gift //only give safe gifts from the tree
unlimited = FALSE

/obj/structure/flora/tree/pine/xmas/presents/safe/unlimited
icon_state = "pinepresents"
desc = "A wondrous decorated Christmas tree. It has presents!"
gift_type = /obj/item/a_gift //only give safe gifts from the tree
gift_type = /obj/item/gift //only give safe gifts from the tree
unlimited = TRUE
1 change: 1 addition & 0 deletions tools/UpdatePaths/Scripts/80035_gift_renaming.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
/obj/item/a_gift : /obj/item/gift{@OLD}

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