Skip to content

Commit

Permalink
Modernize react example code in docs (#2867)
Browse files Browse the repository at this point in the history
  • Loading branch information
carbonrobot authored May 15, 2024
1 parent c0e44aa commit 359a99e
Show file tree
Hide file tree
Showing 36 changed files with 2,118 additions and 2,325 deletions.
253 changes: 121 additions & 132 deletions docs/src/content/common-props/common-props.md
Original file line number Diff line number Diff line change
Expand Up @@ -28,67 +28,61 @@ See the [Animations Guide][] for more detail on animations and transitions
_example:_ `animate={{ duration: 2000 }}`

```playground_norender
class App extends React.Component {
render() {
return (
<VictoryChart
domain={{ y: [0, 1] }}
animate={{ duration: 2000 }}
>
<VictoryScatter
size={this.state.size}
data={this.state.data}
style={{ data: { opacity: ({ datum }) => datum.opacity || 1 } }}
animate={{
animationWhitelist: ["style", "data", "size"], // Try removing "size"
onExit: {
duration: 500,
before: () => ({ opacity: 0.3, _y: 0 })
},
onEnter: {
duration: 500,
before: () => ({ opacity: 0.3, _y: 0 }),
after: (datum) => ({ opacity: 1, _y: datum._y })
}
}}
/>
</VictoryChart>
);
}
constructor(props) {
super(props);
this.state = {
data: this.getData(),
size: this.getSize()
};
}
componentDidMount() {
this.setStateInterval = window.setInterval(() => {
this.setState({
data: this.getData(),
size: this.getSize()
function App(props) {
const [state, setState] = React.useState({
data: getData(),
size: getSize()
});
React.useEffect(() => {
const setStateInterval = window.setInterval(() => {
setState({
data: getData(),
size: getSize()
});
}, 3000);
}
componentWillUnmount() {
window.clearInterval(this.setStateInterval);
}
return () => {
window.clearInterval(setStateInterval);
};
}, []);
getData() {
const num = Math.floor(10 * Math.random() + 5);
const points = new Array(num).fill(1);
return points.map((point, index) => {
return { x: index + 1, y: Math.random() };
});
}
return (
<VictoryChart
domain={{ y: [0, 1] }}
animate={{ duration: 2000 }}
>
<VictoryScatter
size={state.size}
data={state.data}
style={{ data: { opacity: ({ datum }) => datum.opacity || 1 } }}
animate={{
animationWhitelist: ["style", "data", "size"], // Try removing "size"
onExit: {
duration: 500,
before: () => ({ opacity: 0.3, _y: 0 })
},
onEnter: {
duration: 500,
before: () => ({ opacity: 0.3, _y: 0 }),
after: (datum) => ({ opacity: 1, _y: datum._y })
}
}}
/>
</VictoryChart>
);
}
getSize() {
return Math.random() * 10
}
function getData() {
const num = Math.floor(10 * Math.random() + 5);
const points = new Array(num).fill(1);
return points.map((point, index) => {
return { x: index + 1, y: Math.random() };
});
}
function getSize() {
return Math.random() * 10
}
render(<App/>);
Expand Down Expand Up @@ -201,31 +195,29 @@ See the [Custom Components Guide][] for more detail on creating your own `dataCo
_examples:_ `dataComponent={<Area/>}`

```playground_norender
class CatPoint extends React.Component {
render() {
const {x, y, datum} = this.props; // VictoryScatter supplies x, y and datum
const cat = datum._y >= 0 ? "😻" : "😹";
return (
<text x={x} y={y} fontSize={30}>
{cat}
</text>
);
}
function CatPoint(props) {
const {x, y, datum} = props; // VictoryScatter supplies x, y and datum
const cat = datum._y >= 0 ? "😻" : "😹";
return (
<text x={x} y={y} fontSize={30}>
{cat}
</text>
);
}
class App extends React.Component {
render() {
return (
<VictoryChart>
<VictoryScatter
dataComponent={<CatPoint/>}
y={(d) => Math.sin(2 * Math.PI * d.x)}
samples={15}
/>
</VictoryChart>
);
}
function App() {
return (
<VictoryChart>
<VictoryScatter
dataComponent={<CatPoint/>}
y={(d) => Math.sin(2 * Math.PI * d.x)}
samples={15}
/>
</VictoryChart>
);
}
render(<App/>);
```

Expand Down Expand Up @@ -418,77 +410,74 @@ externalEventMutations: PropTypes.arrayOf(
The `target`, `eventKey`, and `childName` (when applicable) must always be specified. The `mutation` function will be called with the current props of the element specified by the `target`, `eventKey` and `childName` provided. The mutation function should return a mutation object for that element. The `callback` prop should be used to clear the `externalEventMutations` prop once the mutation has been applied. Clearing `externalEventMutations` is crucial for charts that animate.

```playground_norender
class App extends React.Component {
constructor() {
super();
this.state = {
externalMutations: undefined
};
}
removeMutation() {
this.setState({
function App() {
const [state, setState] = React.useState({
externalMutations: undefined
});
function removeMutation() {
setState({
externalMutations: undefined
});
}
clearClicks() {
this.setState({
function clearClicks() {
setState({
externalMutations: [
{
childName: "Bar-1",
target: ["data"],
eventKey: "all",
mutation: () => ({ style: undefined }),
callback: this.removeMutation.bind(this)
callback: removeMutation
}
]
});
}
render() {
const buttonStyle = {
backgroundColor: "black",
color: "white",
padding: "10px",
marginTop: "10px"
};
return (
<div>
<button
onClick={this.clearClicks.bind(this)}
style={buttonStyle}
>
Reset
</button>
<VictoryChart domain={{ x: [0, 5 ] }}
externalEventMutations={this.state.externalMutations}
events={[
{
target: "data",
childName: "Bar-1",
eventHandlers: {
onClick: () => ({
target: "data",
mutation: () => ({ style: { fill: "orange" } })
})
}
const buttonStyle = {
backgroundColor: "black",
color: "white",
padding: "10px",
marginTop: "10px"
};
return (
<div>
<button
onClick={clearClicks}
style={buttonStyle}
>
Reset
</button>
<VictoryChart domain={{ x: [0, 5 ] }}
externalEventMutations={state.externalMutations}
events={[
{
target: "data",
childName: "Bar-1",
eventHandlers: {
onClick: () => ({
target: "data",
mutation: () => ({ style: { fill: "orange" } })
})
}
}
]}
>
<VictoryBar name="Bar-1"
style={{ data: { fill: "grey"} }}
labels={() => "click me!"}
data={[
{ x: 1, y: 2 },
{ x: 2, y: 4 },
{ x: 3, y: 1 },
{ x: 4, y: 5 }
]}
>
<VictoryBar name="Bar-1"
style={{ data: { fill: "grey"} }}
labels={() => "click me!"}
data={[
{ x: 1, y: 2 },
{ x: 2, y: 4 },
{ x: 3, y: 1 },
{ x: 4, y: 5 }
]}
/>
</VictoryChart>
</div>
)
}
/>
</VictoryChart>
</div>
)
}
render(<App/>);
Expand Down
41 changes: 19 additions & 22 deletions docs/src/content/docs/victory-scatter.md
Original file line number Diff line number Diff line change
Expand Up @@ -124,30 +124,27 @@ See the [Custom Components Guide][] for more detail on creating your own `dataCo
_default:_ `<Point/>`

```playground_norender
class CatPoint extends React.Component {
render() {
const {x, y, datum} = this.props; // VictoryScatter supplies x, y and datum
const cat = datum._y >= 0 ? "😻" : "😹";
return (
<text x={x} y={y} fontSize={30}>
{cat}
</text>
);
}
function CatPoint(props) {
const {x, y, datum} = props; // VictoryScatter supplies x, y and datum
const cat = datum._y >= 0 ? "😻" : "😹";
return (
<text x={x} y={y} fontSize={30}>
{cat}
</text>
);
}
class App extends React.Component {
render() {
return (
<VictoryChart>
<VictoryScatter
dataComponent={<CatPoint/>}
y={(d) => Math.sin(2 * Math.PI * d.x)}
samples={15}
/>
</VictoryChart>
);
}
function App() {
return (
<VictoryChart>
<VictoryScatter
dataComponent={<CatPoint/>}
y={(d) => Math.sin(2 * Math.PI * d.x)}
samples={15}
/>
</VictoryChart>
);
}
render(<App/>);
```
Expand Down
Loading

0 comments on commit 359a99e

Please sign in to comment.