Skip to content

File formats

chino edited this page Jan 5, 2013 · 10 revisions

Encoding

Generally binary encoded using native types and c strings.

Documented File Types

Look for "File format" labeled _pages.

Format / Extension Table

Ext      Format        Description
         Documented

BSP                    Level Wire Frame
z.BSP                  z's
PBS       *            BSP Portals

MX        *            model + texture (execution list format)
MXV       *            & visibility info and vertex index
MXA       *            & animated vertices

MC:                    Polygonal Collisions
z.MC:                  & Z

PPM       *            Mission Title Pics (image)
BMP                    Image of level for single player


MIS       *            Mission Title (Plain text)
TXT       *            Messages in teh game (plain text)
MSG                    Messages

PIC       *            Pickup/Spawn locations
STP                    Start Points
NOD                    Nodes - connect-the-dots for bot movement
TRG                    Trigger locations
GOL                    Goal locations
ZON                    Zone Triggers - used for goals
TEL                    Teleports
WAT                    Water locations
STP                    Start Points

GF                     External Forces (they hurt you)
COB                    Component Object Data

NME                    Preload Enemies
RTL                    real-time game lights for level
FX                     SpotFX - Various Sound\Animated Objects:
				after burners, drips, smoke, explosions, appearing missiles etc... 
BGO                    Background Animating Objects
CAM                    camera File - Holding a camera Network

OFF                    Texture Pages, Offsets and Sizes for 2d FACEME polygons
Clone this wiki locally