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File formats
chino edited this page Jan 5, 2013
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10 revisions
Generally binary encoded using native types and c strings.
Look for "File format" labeled _pages.
Ext Format Description
Documented
BSP Level Wire Frame
z.BSP z's
PBS * BSP Portals
MX * model + texture (execution list format)
MXV * & visibility info and vertex index
MXA * & animated vertices
MC: Polygonal Collisions
z.MC: & Z
PPM * Mission Title Pics (image)
BMP Image of level for single player
MIS * Mission Title (Plain text)
TXT * Messages in teh game (plain text)
MSG Messages
PIC * Pickup/Spawn locations
STP Start Points
NOD Nodes - connect-the-dots for bot movement
TRG Trigger locations
GOL Goal locations
ZON Zone Triggers - used for goals
TEL Teleports
WAT Water locations
STP Start Points
GF External Forces (they hurt you)
COB Component Object Data
NME Preload Enemies
RTL real-time game lights for level
FX SpotFX - Various Sound\Animated Objects:
after burners, drips, smoke, explosions, appearing missiles etc...
BGO Background Animating Objects
CAM camera File - Holding a camera Network
OFF Texture Pages, Offsets and Sizes for 2d FACEME polygons