OBTool v0.0.2
Pre-release
Pre-release
- Upon converting to FBX, duplicate vertices, normals, texture coordinates and color vertices are now sorted out;
- When converting to FBX, materials are now using Lambert shading model;
- Added various sanity checks;
- Enabled triangle grouping by vertex weight;
- Mesh transformations are now applied to the vertices (Should help with files exported from 3DS Max).