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OBTool v0.0.2

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@Fothsid Fothsid released this 14 Aug 18:47
· 29 commits to main since this release
  • Upon converting to FBX, duplicate vertices, normals, texture coordinates and color vertices are now sorted out;
  • When converting to FBX, materials are now using Lambert shading model;
  • Added various sanity checks;
  • Enabled triangle grouping by vertex weight;
  • Mesh transformations are now applied to the vertices (Should help with files exported from 3DS Max).