Skip to content

OBTool v0.0.3-1 (hotfix)

Pre-release
Pre-release
Compare
Choose a tag to compare
@Fothsid Fothsid released this 22 Aug 20:29
· 23 commits to main since this release
  • Fix rotation and scale for character skeleton

changes from v0.0.3:

  • Textures are now automatically converted to indexed 256 color mode if their color count exceeds 256
  • Duplicate textures (the ones with the same name, but referenced multiple times) are now automatically merged into one
  • ConvertToFBX now supports room models and models with additional amo/ahi pair in them and models with shadow data (FbxName.addon.fbx; FbxName.sdw). Textures in room models are gonna be non-existent though.
  • ConvertToNBD now supports models with shadow data (FbxName.sdw) and additional amo/ahi pair. (FbxName.addon.fbx), but not room models yet.
  • ConvertToNBD shouldn't mess up normals now (I think, just changed one flag for the striper and it stopped producing models with broken winding order in some places)
  • If the mesh is non-manifold, an error will be printed in the console.
  • Full weight strip count: 0 shouldn't break the nbd file anymore (unless the mesh is non-manifold)