OBTool v0.0.3-1 (hotfix)
Pre-release
Pre-release
- Fix rotation and scale for character skeleton
changes from v0.0.3:
- Textures are now automatically converted to indexed 256 color mode if their color count exceeds 256
- Duplicate textures (the ones with the same name, but referenced multiple times) are now automatically merged into one
- ConvertToFBX now supports room models and models with additional amo/ahi pair in them and models with shadow data (FbxName.addon.fbx; FbxName.sdw). Textures in room models are gonna be non-existent though.
- ConvertToNBD now supports models with shadow data (FbxName.sdw) and additional amo/ahi pair. (FbxName.addon.fbx), but not room models yet.
- ConvertToNBD shouldn't mess up normals now (I think, just changed one flag for the striper and it stopped producing models with broken winding order in some places)
- If the mesh is non-manifold, an error will be printed in the console.
Full weight strip count: 0
shouldn't break the nbd file anymore (unless the mesh is non-manifold)