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When the game is downloaded from the store it does not connect. #2
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use the following
if you are using Firebase add this as well, |
Thanks for helping me! I'll try that right now. I've been working on it for almost two whole nights. LOL |
I did not know I had a way to see the app's logs installed.
This log could at least say why it was not possible to login. 😓 If I touch any button I've implemented. Leaderboard or Achievement button this log appears
|
OK, can you replace the line in
this should print more details. and also try to clear |
I'll do it right now. And I'll come back with the details. 🍪 |
I implemented the code you mentioned above.
I cleared the cache too. After I compile the apk and install the direct apk it connects. This only happens after I download my game from the Google Play Store. |
What about after |
Yes, it remains null. I saw you commit. I got your last commit and set here using the same library settings as you. version 10.0.1. In my tests I got to use version 11.6.0 One thing that is not in the tutorial. It is that you have to generate google-services.json. I believe that I have taken all the necessary steps. |
Sorry about that, edit file: |
I put my id in ids.xml It's all right. I followed my programmer intuition. LOL 😅 |
Using the last commit. Your module now does not work anymore.
|
Did everything I could, and returned empty, guess this is time I update my API and SDK. I'll push the changes as soon as possible. |
So. I can only wait. I tested all the existing ones and none worked its was the only one that worked. 😅 |
The last version of my game is using the last commit of your module. I recently opened it and Google Play Games has connected. I'll go up to the store and see if it works. Hopefully yes. |
I uploaded the game in the store. And gave the same problem. It works when I install the APK locally. But when you download the Google Play store it does not work and the log returns null. 😞 |
This thing could be happening because of the SHA-1 certificate, you can give it a try at https://console.developers.google.com under certificate section |
I have set the sha1 certificate on this page. In the details page of the game I had a link that went to the API page and I saw that it had a SHA1 certificate. I searched within the release keystore for this SHA1 key and replaced the value it was before. |
I tried to use these modules but neither worked. Not even locally. Your module at least locally works. |
I'm still trying to figure out what's going on. How would I do this using your module?
|
That is done using, |
Well, I'm pretty much ported the SDK to it maybe the old api's were deprecated. |
Wonderful, I'll test right now. I believe Google is rigid with their codes. Probably with this update it has to work. |
Have you already committed your upgrade? |
It seems the culprit is SO we didn't add the Google+ login to the |
Very good, it gives me a happiness to read this. I fought so much with these modules. LOL |
Done, just pushed the changes, check weather this work when you upload the game to |
Of all the developers who asked for help on this journey. I am immensely grateful for your help. Seriously this is very important to me. 😬 I'll go through the compilation and upload processes in the Google store. As soon as I have the new version working or not, I update it here. I hope the next message is to close the issue. LOL Again thank you very much for all the effort and help. 🍪 |
I ran the gradle build command and this is giving problem with versions 11.6.0 When you updated did you test with this url? Here says to switch to https://maven.google.com If I change here, do you think it could be a problem? |
Are you using FireBase module, if so update that as well |
I am not using Firebase so just remove the dependency of the firebase that will compile? |
If this happens only with the version from Google play store, the problem is clearly in the SHA-1 / API Key / Server Look at the complete |
And as for the users downloading the app, upload the app in beta. and test it from there. |
One has the wrong value. And the other is right. Do you think I can exclude the wrong one? It's a little scared to move here and screw it up. |
Testing. Before deleting it, speak how many times the credential was used. That badge is there just for being. The other was used many times. |
I followed all the steps of the tutorial in the link that you passed. I am uploading the new version with the corrected credentials. |
I followed the step by step. And the result was the same. Still not showing the leaderboards. |
as I already mentioned without logcat I can't do anything. I can't
reproduce this.
…On 15-Dec-2017 1:56 pm, "Anderson Araujo" ***@***.***> wrote:
I followed the step by step. And the result was the same. Still not
showing the leaderboards.
If it was even a credential error it would not even show the achievements.
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<#2 (comment)>,
or mute the thread
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I'm tailking about `adb logcat > logcat` do not filter them, and as I
already said try removing the admob module.
…On 15-Dec-2017 2:03 pm, "Anderson Araujo" ***@***.***> wrote:
12-15 06:24:09.961 17749 17749 D GoogleService: Google service is already connected
12-15 06:24:09.974 17749 17749 I GoogleService: PlayGameServices: leaderboard_submit, 10
12-15 06:24:18.598 17749 17768 I godot : WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
12-15 06:24:18.598 17749 17768 I godot : At: drivers\png\image_loader_png.cpp:66.
12-15 06:24:18.602 17749 17768 I godot : WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
12-15 06:24:18.602 17749 17768 I godot : At: drivers\png\image_loader_png.cpp:66.
12-15 06:24:18.616 17749 17768 I godot : WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
12-15 06:24:18.616 17749 17768 I godot : At: drivers\png\image_loader_png.cpp:66.
12-15 06:24:18.618 17749 17768 I godot : WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
12-15 06:24:18.618 17749 17768 I godot : At: drivers\png\image_loader_png.cpp:66.
12-15 06:24:18.620 17749 17768 I godot : WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
12-15 06:24:18.620 17749 17768 I godot : At: drivers\png\image_loader_png.cpp:66.
12-15 06:24:18.622 17749 17768 I godot : WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
12-15 06:24:18.622 17749 17768 I godot : At: drivers\png\image_loader_png.cpp:66.
12-15 06:24:18.623 17749 17768 I godot : WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
12-15 06:24:18.623 17749 17768 I godot : At: drivers\png\image_loader_png.cpp:66.
12-15 06:24:18.625 17749 17768 I godot : WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
12-15 06:24:18.625 17749 17768 I godot : At: drivers\png\image_loader_png.cpp:66.
12-15 06:24:18.643 17749 17768 I godot : Dados carregados.
12-15 06:24:18.656 17749 17749 D godot : AdMob: Show Banner
12-15 06:24:19.836 17749 17749 D GoogleService: Google service is already connected
12-15 06:24:19.872 17749 17749 D GoogleService: Showing::Loaderboard::CgkI_emEl9gdEAIQAA
12-15 06:24:21.517 17749 17768 I godot : ^_^_^_^_^ resize -280770256, 1080, 1920
12-15 06:24:22.991 17749 17749 D GoogleService: Google service is already connected
12-15 06:24:22.999 17749 17749 D GoogleService: Showing::Loaderboard::CgkI_emEl9gdEAIQAA
12-15 06:24:24.952 17749 17768 I godot : ^_^_^_^_^ resize -280770256, 1080, 1920
12-15 06:24:25.860 17749 17749 D GoogleService: Google service is already connected
12-15 06:24:25.872 17749 17749 D GoogleService: Showing::Loaderboard::CgkI_emEl9gdEAIQAA
12-15 06:24:27.740 17749 17768 I godot : ^_^_^_^_^ resize -280770256, 1080, 1920
12-15 06:25:30.371 17749 17749 W godot : AdMob: onAdLoaded
12-15 06:26:41.717 17749 17749 W godot : AdMob: onAdLoaded
12-15 06:27:01.363 17749 17749 D GoogleService: Google service is already connected
12-15 06:27:05.911 17749 17768 I godot : ^_^_^_^_^ resize -280770256, 1080, 1920
12-15 06:27:06.726 17749 17749 D GoogleService: Google service is already connected
12-15 06:27:06.746 17749 17749 D GoogleService: Showing::Loaderboard::CgkI_emEl9gdEAIQAA
12-15 06:27:08.810 17749 17768 I godot : ^_^_^_^_^ resize -280770256, 1080, 1920
12-15 06:29:27.034 18349 18380 ? SENTINEL_TAG: SENTINEL_MSG_LIBCUTILS
12-15 06:29:27.034 18349 18380 ? SENTINEL_TAG: SENTINEL_MSG_LIBLOG
12-15 06:29:35.565 18535 18535 ? SENTINEL_TAG: SENTINEL_MSG_LIBCUTILS
12-15 06:29:35.565 18535 18535 ? SENTINEL_TAG: SENTINEL_MSG_LIBLOG
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I can not remove this module the app is online and I have already paid to make the disclosure of it in several places. I'll get the logcat. |
Here is the logcat https://gist.github.com/AndersonFirmino/c410680e729ee136d0a8e1715f24ed66 Sorry, but I can not remove the module to reproduce the bug without it. Because I have users and I do not want to take the risk of them updating the application without this module. And yet it would not even make sense. Because if it were the problem should not work the achievements. |
Can you atleast list the module you are using, I can't fix something if I
don't even know where I'm look, and I asked you to test the game in closed
beta mode, no one's can download that.
On 15-Dec-2017 2:18 pm, "Anderson Araujo" <notifications@github.com> wrote:
Here is the logcat
https://gist.github.com/AndersonFirmino/c410680e729ee136d0a8e1715f24ed66
Sorry, but I can not remove the module to reproduce the bug without it.
Because I have users and I do not want to take the risk of them updating
the application without this module.
And yet it would not even make sense. Because if it were the problem should
not work the achievements.
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<#2 (comment)>,
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Of admob I am using this module. https://github.com/kloder-games/godot-admob And I'll remove and release in closed beta. |
Here's your problem, Here
Meaning your |
Thank you for your help. It had other credentials that were not true in the json file. I removed. And I'm uploading a new version. I hope that's it. |
You were right with an authentication problem. Underneath the cloths I'm having an HTTP 401 error. I've tried many things already. I believe that there are no more errors in this module. Now all I need is to find out what the problem is with my credentials. Thank you for helping me to the fullest you can. And for developing this module. |
🎉 I got it. Finally. Dude, I'm so happy. Wow, I'm going to celebrate \o/ 🎉 🎮 Make a record in my game. Hehehe 😆 My game is now complete. Thank you for all the help you gave me during the process. I will post your API to everyone. The last mistakes were certificate. Just for anyone having problems with this I will leave the tutorial on how to do the right thing in this issue before closing it. This issue has helped me at all about issues with certificate. |
Hello,
into
then, i generated google-services.json from firebase console(I activated firebase but I dont use the module in my project. is this okay?)
but i only got
I tried many things afterwards including some things I could understand from what both of you discussed. But since the problem is that I couldn't even get it to work on my tablet, would any of you mind helping me make it work on my tablet first? thanks |
Actually you don't have to call |
i tried removing it, but still doesnt work. I'm doubtful about my google-services.json. I can just add firebase and download it from firebase console right? I tried to play around with Authentication=>SIGN-in method, but the json file doesnt change... |
Hi, now it works when i install the apk directly.
any suggestions? |
This shows when you are not signed in, try reinstalling and if the problem continues provide me full logcat, |
it still doesnt work
based on this https://developers.google.com/android/reference/com/google/android/gms/common/api/CommonStatusCodes.html#SIGN_IN_REQUIRED , |
i tried this(maybe it will be a useful information):
|
hi, i got it Anyway, thanks. I'm using your module. |
I have the same problem :D and is solved in --> playgameservices/play-games-plugin-for-unity#2045 (comment) Thanks @RameshRavone |
I was successful using this module. When I install the APK locally. Turning it over USB to my Android the Google Play system logs in normally. When I update my game in the Google Play store. It just does not connect.
Would you help me? 😅
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