Releases: Fronkln/HActLib
AuthEdit 1.6.7
-Fix some bugs
-Fix bulk convert bep
AuthEdit 1.6.6
-Fix a bug with user templates
-Add RGBF32 and BGRF32 data types for user templates (float colors)
-AuthEdit will now upgrade your rimflashes when converting to newer games (Y6/YK2 to Gaiden etc...)
AuthEdit 1.6.5
-Update to .NET 9.0
-Add dark mode (config.ini)
-Fix battle attack nodes sending enemies into orbit when converting to Gaiden
-Update editor for battle attack node (new unknown value on Gaiden)
-Cut infos are now ordered when saving the file
-Improve conversion for directional light
-Add user templates
AuthEdit 1.6.4
-Improve interface
-Fix critical writing bugs for Rimflash V4 and Rimflash V5
-Fix a critical bug where rimflash nodes would double in size every time they are saved
-Limited editors for light and light spot
-Editor for chromatic aberration (no cima)
AuthEdit 1.6.3
-Fix various problems with rimflash nodes on DE1
-Fix condition folders being broken on DE1 sometimes
-Add "PUID ID" to condition folder edit
-Improve pib conversions from DE2 to DE1 games (still has a long way to go)
AuthEdit 1.6.2
-Add Pirate Yakuza In Hawaii game option
-Fix convert to other DE games not appearing in beps
-Rename "Battle" to "Battle Flag"
-Add editor for Battle Slide
AuthEdit 1.6.1
-Fix reading and writing DOF nodes on Yakuza 6 (also fixes conversion crashes related to that)
-Fix a bug where rimflash versions below 5 would be read and written incorrectly
AuthEdit 1.6.0
-Fix open hact folder bug
-Yakuza 1 and Yakuza 2 animation property editing
-Experimental Yakuza 1 YAct writing
-Greatly improve Yakuza 1 and Yakuza 2 YAct reading
-Clean up UI
-Improve file selection history
AuthEdit 1.5.7
-Improve PIB conversions
-Big HAct TEV stability improvements
-Rimflash improvements
-Pib improvements
-Bulk convert BEP
HActBridge 1.2.0
-So many changes, bugfixes and improvements that i havent kept track of
-Yakuza 5 to Yakuza 6 fix