by the ObAddon Community.
OBSIDIAN is a random level generator for the classic FPS 'DOOM'. The goal is to produce good levels which are fun to play.
Features of OBSIDIAN include:
- high quality levels, e.g. outdoor areas and caves!
- easy to use GUI interface (no messing with command lines)
- built-in node builder, so the levels are ready to play
- uses the LUA scripting language for easy customisation
First, unpack the zip somewhere (e.g. My Documents). Make sure it is extracted with folders, and also make sure the OBSIDIAN.EXE file gets extracted too (at least one person had a problem where Microsoft Windows would skip the EXE, and he had to change something in the control panels to get it extracted properly).
Double click on the OBSIDIAN icon to run it. Select the game in the top left panel, and any other options which take your fancy. Then click the BUILD button in the bottom left panel, and enter an output filename, for example "TEST" (without the quotes).
OBSIDIAN will then build all the maps, showing a blueprint of each one as it goes, and if everything goes smoothly the output file (e.g. "TEST.WAD") will be created at the end. Then you can play it using the normal method for playing mods with that game (e.g. for DOOM source ports: dragging-n-dropping the WAD file onto the source port's EXE is usually enough).
This is a community continuation of the OBLIGE Level Maker, originally created by Andrew Apted.
A brief summary of changes:
Revised default visual style.
ZDBSP as the internal nodebuilder, replacing GLBSP.
UDMF map generation option for ZDoom/GZDoom.
64-bit seeds and random numbers.
Lua upgraded to 5.4.x. Lua scripts from previous versions of Oblige/ObAddon will be incompatible without conversion.
Patch by Simon-v for searching for .pk3 addons in both the install and user's home directories (obsidian-level-maker#1)
Strings allowed for seed input (numbers with no other characters still processed as numbers).
New random number generator based on the Mersenne Twister Engine.
Updated PHYSFS to version 3.02.
Updated deprecated PHYSFS function calls with their replacements.
Added scrolling functionality to Addons List window.
Added preservation of action specials when converting Hexen linedefs.
Added library sources needed to cross-compile for Windows using MinGW.
Minor bugfixes as discovered.