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Add XboxAuthNet library for oauth login and token generation
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<component name="ProjectRunConfigurationManager"> | ||
<configuration default="false" name="Publish Debug" type="DotNetFolderPublish" factoryName="Publish to folder"> | ||
<riderPublish configuration="Debug" delete_existing_files="true" platform="x64" runtime="Portable" target_folder="$PROJECT_DIR$/XAU/bin/Debug/net8.0-windows/publish" target_framework="net8.0-windows" uuid_high="3467633360020586717" uuid_low="-5402852396017586348" /> | ||
<riderPublish configuration="Debug" delete_existing_files="true" include_native_libs_for_self_extract="true" platform="x64" produce_single_file="true" runtime="win-x64" target_folder="$PROJECT_DIR$/XAU/bin/Debug/net8.0-windows/win-x64/publish" target_framework="net8.0-windows" uuid_high="3467633360020586717" uuid_low="-5402852396017586348" /> | ||
<method v="2" /> | ||
</configuration> | ||
</component> |
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<component name="ProjectRunConfigurationManager"> | ||
<configuration default="false" name="Publish Release" type="DotNetFolderPublish" factoryName="Publish to folder"> | ||
<riderPublish configuration="Release" delete_existing_files="true" platform="x64" produce_single_file="true" runtime="win-x64" target_folder="$PROJECT_DIR$/XAU/bin/Release/net8.0-windows/win-x64/publish" target_framework="net8.0-windows" uuid_high="3467633360020586717" uuid_low="-5402852396017586348" /> | ||
<riderPublish configuration="Release" delete_existing_files="true" include_native_libs_for_self_extract="true" platform="x64" produce_single_file="true" runtime="win-x64" target_folder="$PROJECT_DIR$/XAU/bin/Release/net8.0-windows/win-x64/publish" target_framework="net8.0-windows" uuid_high="3467633360020586717" uuid_low="-5402852396017586348" /> | ||
<method v="2" /> | ||
</configuration> | ||
</component> |
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// https://github.com/AzureAD/microsoft-authentication-library-for-dotnet/blob/9895855ac4fcf52893fbc2b06ee20ea3eda1549a/src/client/Microsoft.Identity.Client/Utils/Base64UrlHelpers.cs | ||
// Copyright (c) Microsoft Corporation. All rights reserved. | ||
// Licensed under the MIT License. | ||
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using System; | ||
using System.Diagnostics; | ||
using System.Globalization; | ||
using System.Text; | ||
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namespace XboxAuthNet | ||
{ | ||
// Based on https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/pull/1698/files | ||
internal static class Base64UrlHelper | ||
{ | ||
private const char base64PadCharacter = '='; | ||
#if NET45 | ||
private const string doubleBase64PadCharacter = "=="; | ||
#endif | ||
private const char base64Character62 = '+'; | ||
private const char base64Character63 = '/'; | ||
private const char base64UrlCharacter62 = '-'; | ||
private const char base64UrlCharacter63 = '_'; | ||
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/// <summary> | ||
/// Encoding table | ||
/// </summary> | ||
internal static readonly char[] s_base64Table = | ||
{ | ||
'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z', | ||
'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z', | ||
'0','1','2','3','4','5','6','7','8','9', | ||
base64UrlCharacter62, | ||
base64UrlCharacter63 | ||
}; | ||
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/// <summary> | ||
/// The following functions perform base64url encoding which differs from regular base64 encoding as follows | ||
/// * padding is skipped so the pad character '=' doesn't have to be percent encoded | ||
/// * the 62nd and 63rd regular base64 encoding characters ('+' and '/') are replace with ('-' and '_') | ||
/// The changes make the encoding alphabet file and URL safe. | ||
/// </summary> | ||
/// <param name="arg">string to encode.</param> | ||
/// <returns>Base64Url encoding of the UTF8 bytes.</returns> | ||
public static string Encode(string arg) | ||
{ | ||
return Encode(Encoding.UTF8.GetBytes(arg)); | ||
} | ||
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/// <summary> | ||
/// Converts a subset of an array of 8-bit unsigned integers to its equivalent string representation that is encoded with base-64-url digits. Parameters specify | ||
/// the subset as an offset in the input array, and the number of elements in the array to convert. | ||
/// </summary> | ||
/// <param name="inArray">An array of 8-bit unsigned integers.</param> | ||
/// <param name="length">An offset in inArray.</param> | ||
/// <param name="offset">The number of elements of inArray to convert.</param> | ||
/// <returns>The string representation in base 64 url encoding of length elements of inArray, starting at position offset.</returns> | ||
/// <exception cref="ArgumentNullException">'inArray' is null.</exception> | ||
/// <exception cref="ArgumentOutOfRangeException">offset or length is negative OR offset plus length is greater than the length of inArray.</exception> | ||
private static string Encode(byte[] inArray, int offset, int length) | ||
{ | ||
_ = inArray ?? throw new ArgumentNullException(nameof(inArray)); | ||
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if (length == 0) | ||
return string.Empty; | ||
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if (length < 0) | ||
throw new ArgumentOutOfRangeException(nameof(length)); | ||
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if (offset < 0 || inArray.Length < offset) | ||
throw new ArgumentOutOfRangeException(nameof(offset)); | ||
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if (inArray.Length < offset + length) | ||
throw new ArgumentOutOfRangeException(nameof(length)); | ||
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int lengthmod3 = length % 3; | ||
int limit = offset + (length - lengthmod3); | ||
char[] output = new char[(length + 2) / 3 * 4]; | ||
char[] table = s_base64Table; | ||
int i, j = 0; | ||
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// takes 3 bytes from inArray and insert 4 bytes into output | ||
for (i = offset; i < limit; i += 3) | ||
{ | ||
byte d0 = inArray[i]; | ||
byte d1 = inArray[i + 1]; | ||
byte d2 = inArray[i + 2]; | ||
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output[j + 0] = table[d0 >> 2]; | ||
output[j + 1] = table[((d0 & 0x03) << 4) | (d1 >> 4)]; | ||
output[j + 2] = table[((d1 & 0x0f) << 2) | (d2 >> 6)]; | ||
output[j + 3] = table[d2 & 0x3f]; | ||
j += 4; | ||
} | ||
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//Where we left off before | ||
i = limit; | ||
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switch (lengthmod3) | ||
{ | ||
case 2: | ||
{ | ||
byte d0 = inArray[i]; | ||
byte d1 = inArray[i + 1]; | ||
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output[j + 0] = table[d0 >> 2]; | ||
output[j + 1] = table[((d0 & 0x03) << 4) | (d1 >> 4)]; | ||
output[j + 2] = table[(d1 & 0x0f) << 2]; | ||
j += 3; | ||
} | ||
break; | ||
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case 1: | ||
{ | ||
byte d0 = inArray[i]; | ||
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output[j + 0] = table[d0 >> 2]; | ||
output[j + 1] = table[(d0 & 0x03) << 4]; | ||
j += 2; | ||
} | ||
break; | ||
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//default or case 0: no further operations are needed. | ||
} | ||
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return new string(output, 0, j); | ||
} | ||
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/// <summary> | ||
/// Converts a subset of an array of 8-bit unsigned integers to its equivalent string representation that is encoded with base-64-url digits. Parameters specify | ||
/// the subset as an offset in the input array, and the number of elements in the array to convert. | ||
/// </summary> | ||
/// <param name="inArray">An array of 8-bit unsigned integers.</param> | ||
/// <returns>The string representation in base 64 url encoding of length elements of inArray, starting at position offset.</returns> | ||
/// <exception cref="ArgumentNullException">'inArray' is null.</exception> | ||
/// <exception cref="ArgumentOutOfRangeException">offset or length is negative OR offset plus length is greater than the length of inArray.</exception> | ||
public static string Encode(byte[] inArray) | ||
{ | ||
return Encode(inArray, 0, inArray.Length); | ||
} | ||
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internal static string EncodeString(string str) | ||
{ | ||
return Encode(Encoding.UTF8.GetBytes(str)); | ||
} | ||
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/// <summary> | ||
/// Converts the specified string, which encodes binary data as base-64-url digits, to an equivalent 8-bit unsigned integer array.</summary> | ||
/// <param name="str">base64Url encoded string.</param> | ||
/// <returns>UTF8 bytes.</returns> | ||
public static byte[] DecodeBytes(string str) | ||
{ | ||
#if NET45 | ||
// 62nd char of encoding | ||
str = str.Replace(base64UrlCharacter62, base64Character62); | ||
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// 63rd char of encoding | ||
str = str.Replace(base64UrlCharacter63, base64Character63); | ||
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// check for padding | ||
switch (str.Length % 4) | ||
{ | ||
case 0: | ||
// No pad chars in this case | ||
break; | ||
case 2: | ||
// Two pad chars | ||
str += doubleBase64PadCharacter; | ||
break; | ||
case 3: | ||
// One pad char | ||
str += base64PadCharacter; | ||
break; | ||
default: | ||
throw new FormatException($"Unable to decode: {str} as Base64url encoded string."); | ||
} | ||
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return Convert.FromBase64String(str); | ||
#else | ||
return UnsafeDecode(str); | ||
#endif | ||
} | ||
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#if !NET45 | ||
private unsafe static byte[] UnsafeDecode(string str) | ||
{ | ||
int mod = str.Length % 4; | ||
if (mod == 1) | ||
throw new FormatException($"Unable to decode: {str} as Base64url encoded string."); | ||
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bool needReplace = false; | ||
int decodedLength = str.Length + (4 - mod) % 4; | ||
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for (int i = 0; i < str.Length; i++) | ||
{ | ||
if (str[i] == base64UrlCharacter62 || str[i] == base64UrlCharacter63) | ||
{ | ||
needReplace = true; | ||
break; | ||
} | ||
} | ||
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if (needReplace) | ||
{ | ||
string decodedString = new string(char.MinValue, decodedLength); | ||
fixed (char* dest = decodedString) | ||
{ | ||
int i = 0; | ||
for (; i < str.Length; i++) | ||
{ | ||
if (str[i] == base64UrlCharacter62) | ||
dest[i] = base64Character62; | ||
else if (str[i] == base64UrlCharacter63) | ||
dest[i] = base64Character63; | ||
else | ||
dest[i] = str[i]; | ||
} | ||
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for (; i < decodedLength; i++) | ||
dest[i] = base64PadCharacter; | ||
} | ||
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return Convert.FromBase64String(decodedString); | ||
} | ||
else | ||
{ | ||
if (decodedLength == str.Length) | ||
{ | ||
return Convert.FromBase64String(str); | ||
} | ||
else | ||
{ | ||
string decodedString = new string(char.MinValue, decodedLength); | ||
fixed (char* src = str) | ||
fixed (char* dest = decodedString) | ||
{ | ||
Buffer.MemoryCopy(src, dest, str.Length * 2, str.Length * 2); | ||
dest[str.Length] = base64PadCharacter; | ||
if (str.Length + 2 == decodedLength) | ||
dest[str.Length + 1] = base64PadCharacter; | ||
} | ||
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return Convert.FromBase64String(decodedString); | ||
} | ||
} | ||
} | ||
#endif | ||
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/// <summary> | ||
/// Decodes the string from Base64UrlEncoded to UTF8. | ||
/// </summary> | ||
/// <param name="arg">string to decode.</param> | ||
/// <returns>UTF8 string.</returns> | ||
public static string Decode(string arg) | ||
{ | ||
return Encoding.UTF8.GetString(DecodeBytes(arg)); | ||
} | ||
} | ||
} |
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