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Bug Report: desktop audio quality issue #2980
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The difference in audio quality is due to the use of .ogg files rather than html's .mp3 files. This might be a limitation with HaxeFlixel, so the audio quality may always be different between desktop and web. |
the audio quality in the files themselves are pretty much the same, the change only appears ingame also i asked around and was told this is likely lime/openfl related so maybe it can be fixed in a fork?? |
Whoops, I mistakenly equated file size with audio quality! Anyway, I do hope the audio quality can be improved with some code tweaks or even an overhauled audio system. |
tbh an audio system like fmod would be pretty cool to have in fnf but i dont know if its possible im guessing itd also fix this weird audio delay that sometimes happens (#57 #2222 #2888) or maybe even eliminate the need to resync audio in the first place 2024-06-29_22-10-59.mp4 |
I love that bug, it's hilarious The video in #2888 is even funnier |
id probably say js target's audio quality is notably worse when reproducing the audio even if it sounds normal when extracted |
I reviewed the videos and I do not hear the issue at all. Also note that the audio files used for the game itself are fairly low quality on both desktop and web in order to improve bandwidth and download size. |
I think the difference in quality is so subtle that most listeners can't even tell the difference through most output devices |
both the original mp3 and ogg audio files themselves sound fine (as in played with a media player or something) and also sound nearly the same ingame on the web build though on desktop something weird seems to be happening ingame where all audio (mostly high treble) feels slightly muted/less crisp and the stereo not as full it depends on which headphones/speakers/whatever you use, but on decent drivers the difference is noticeable comparison.mp4another big indicator of something going on is these artifacts appearing when viewed through a spectrogram (not a bug with the spectrogram, both recordings are pcm wav)
thats true, but for a music game i think its pretty important to have crisp audio!! im currently working on a mod and want players to hear the music as it was meant to be listened to |
Of course this issue should be corrected! I'm a fan of high audio quality myself :) |
I do hear it, desktop sounds ever so slightly more muffled |
Personally I don't see it, I respect audiophiles though. My headphones are very cheap |
I definitely feel/hear the difference here. It feels like the It was subtle in previous recordings, but, it was still noticable. |
ive been told this is likely OpenAL virtualizing the audio by default with headphones?? which would make sense that itd sound this way... a game like this doesnt need 3d audio |
solved by #3318 |
Describe the bug
the audio quality/clarity on desktop builds is noticeably worse than that of html5/web builds (at least on windows, im unable to test on mac/linux)
To Reproduce
simply play the game on desktop and web and compare the audio quality to each other
Expected behavior
game audio should sound the same as in html5 builds or a media player
Screenshots/Video
desktop:
2024-07-07.16-07-18.mp4
web:
2024-07-07.16-08-02.mp4
Desktop
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