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Merge worldgroup #20
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Merged
Merge worldgroup #20
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- Implemented first world group (/wgroup) commands - World group getters and setters - Mocked database functions
Add list functions that send tellraws to either reference other lists or switch true/false options. - Teams list and list for each team - WorldGroup lists and list for each group - List of ranks - True/false options for permissions - ranks and member lists
Pretty-ifying
- TODO: Team serialization subclass
# Conflicts: # src/com/github/gcc_minecraft_team/sps_mc_link_spigot/claims/Team.java # src/com/github/gcc_minecraft_team/sps_mc_link_spigot/claims/WorldGroup.java # src/com/github/gcc_minecraft_team/sps_mc_link_spigot/database/DatabaseLink.java # src/com/github/gcc_minecraft_team/sps_mc_link_spigot/database/DatabaseThreads.java
- Add debugging to batch file
- No renaming - No shearing - No stealing from armor stands & item frames - No stealing from mine carts
- Arrow to show player look direction (occasional update rate issues) - Use onPlayerMove() to only update when changing chunks or look direction - Player color changes by the chunk they are currently in
… update. TODO, fix this and multithread the map update.
Moved claim board code to new file Claim board updating in new Threads
- show death coords on respawn - fix team display in compass bar
- Created claims map - Compiled all custom maps into the map registry to manage saving maps - Map commands to create different maps - Updated NickAPI I hope it doesn't break but I'm going to bed.
Not good please fix
The quick fix resulted in constant re-initialization of maps and bad performance. Instead, we just initialize every custom map by its ID (unfortunately currently using a depreciated method) on server startup to avoid move updates that cause slowdowns. - Error handling for invalid PlayerMap frame. We should do something to make those dynamic and not just one file.
- Death messages are now dark purple version of normal death messages with player names replaced. - Ping list on multiplayer menu is empty because there is no way to make it show SPS names instead of minecraft names.
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Worldgroup is stable enough to merge.