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Releases: GPUOpen-Drivers/AMDVLK

v-2024.Q4.1

31 Oct 08:27
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v-2024.Q4.1

2024-10-31 update

New feature and improvement

  • Update Khronos Vulkan Headers to 1.3.297
  • Add VkPhysicalDeviceImageCompressionControlFeaturesEXT for VK_EXT_image_compression_control
  • Support extension VK_EXT_depth_clamp_control
  • Support extension VK_EXT_fragment_shader_interlock
  • Support extension VK_MESA_image_alignment_control for vkd3d
  • Temporally disable zwp_linux_dmabuf_v1_interface support

Issue fix

  • VKCTS failure in dEQP-VK.binding_model.descriptor_buffer.*
  • Improper scaling is observed in games 1080p Resolution on Ubuntu24.04
  • Corruption in '7Days To Die'
  • vkGetPhysicalDeviceImageFormatProperties does not take into account VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT (GPUOpen-Drivers/xgl#178)
  • GPU hang with VKD3D Raytracing sample (#298)
  • Refresh rate problems (#268)

v-2024.Q3.3

30 Sep 07:49
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v-2024.Q3.3

2024-09-30 update

New feature and improvement

  • Update Khronos Vulkan Headers to 1.3.295
  • Performance tuning for Serious Sam and Talos principle
  • Performance tuning for Rainbowsix Extraction on Navi33
  • Remove NV31 PWS workaround
  • Support extension VK_KHR_pipeline_binary

Issue fix

  • VKCTS failure in dEQP-VK.pipeline.*.extended_dynamic_state.*.color_blend_att_count_0
  • RT settings are grayed out in games such as Black Myth Wukong and Halo Infinite
  • System Hang when entering tutorial mode in Halo Infinite

v-2024.Q3.2

29 Aug 10:21
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v-2024.Q3.2

2024-08-29 update

New feature and improvement

  • Update Khronos Vulkan Headers to 1.3.293
  • Support Strix 1
  • Expose VK_KHR_maintenance7
  • Further shader tuning for Counter-Strike 2
  • Performance optimization for int16-vec4 test in VKPeak (#279)

Issue fix

  • VKCTS random crash in dEQP-VK.wsi.wayland.swapchain.render.10swapchains2 when zwp_linux_dmabuf_v1_interface is enabled
  • VKCTS dEQP-VK.info.device_mandatory_features failure for textureCompressionASTC_HDR support

v-2024.Q3.1

13 Aug 10:19
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v-2024.Q3.1

2024-08-13 update

New feature and improvement

  • Update Khronos Vulkan Headers to 1.3.292
  • Add official support for Ubuntu 24.04, retire official support for Ubuntu 20.04
  • Performance tuning for SeriousSam4 and RainbowSixExtraction
  • Optimize the d3d9 Strict float emulation path

Issue fix

  • Corruption in 7 Days to Die and Coffin Of Andy And Leyley
  • Hang and texture missing in Starfield
  • Failure in VKD3D tests: test_renderpass_rendering and test_execute_indirect_*
  • vkQueueSubmit2 does not respect VkCommandBufferSubmitInfo::deviceMask (GPUOpen-Drivers/xgl#173)
  • CTS 1.3.7 failure in dEQP-VK.robustness.*.misc.out_of_bounds_stride*

Note:

  • The fix in this release enables the game Starfield to run with AMDVLK

v-2024.Q2.3

26 Jun 10:47
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v-2024.Q2.3

2024-06-26 update

New feature and improvement

  • Update Khronos Vulkan Headers to 1.3.287
  • Enable the support for the cooperativeMatrix on gfx10

Issue fix

  • TeamFortress 2 crash on launch
  • CTS failure in dEQP-VK.pipeline.*.extended_dynamic_state.misc.dynamic_sample_shading_*
  • Broken vkCmdBindVertexBuffers2 pSizes=NULL handling · Issue #321

v-2024.Q2.2

05 Jun 06:35
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v-2024.Q2.2

2024-06-05 update

New feature and improvement

  • Update Khronos Vulkan Headers to 1.3.285
  • Export NV_Device_Generated_Commands for vkd3d engine

Issue fix

  • [Proton][DX12] Halo Infinite crash after the loading screen
  • CTS failure in dEQP-VK.binding_model.inline_uniform_blocks.copy_*
  • Corruption in The Talos Principle 2
  • Memory leak when RGP is connected

v-2024.Q2.1

15 May 10:45
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v-2024.Q2.1

2024-05-15 update

New feature and improvement

  • Update Khronos Vulkan Headers to 1.3.280
  • Support PHOENIX2
  • Enable multiple extensions:
    • VK_EXT_nested_command_buffer
    • VK_KHR_dynamic_rendering_local_read
    • VK_KHR_shader_maximal_reconvergence
  • Revise the UcodeVersion check to enable task shaders
  • Add zwp_linux_dmabuf_v1 support to Wayland WS
  • Enable RT recursion

Issue fix

  • ESCTS failure in dEQP-GLES31.functional.shaders.* with Angle
  • Crash in DXVK Left 4 Dead 2 with VK_EXT_graphics_pipeline_library enabled

v-2024.Q1.3

26 Mar 11:20
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v-2024.Q1.3

2024-03-26 update

New feature and improvement

  • Update Khronos Vulkan Headers to 1.3.279
  • Add some panel setting options

Issue fix

  • VKCTS test failures in dEQP-VK.api.Maintenance3_check and dEQP-VK.pipeline.fast_linked_library.extended_dynamic_state.*
  • VKCTS test warnings in dEQP-VK.pipeline.*
  • Quake 2 RTX and RT demo performance loss in the previous release
  • Segmented lines in some apps

Note:

  • The crash issue with Vulkan loader 1.3.275 is fixed with 1.3.277 and the newer loader

v-2024.Q1.2

23 Feb 06:55
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v-2024.Q1.2

2024-02-23 update

New feature and improvement

  • Update Khronos Vulkan Headers to 1.3.277
  • Enable multiple extensions:
    • VK_EXT_graphics_pipeline_library
    • VK_EXT_primitives_generated_query
    • VK_KHR_calibrated_timestamps
    • VK_KHR_index_type_uint8
    • VK_KHR_line_rasterization
    • VK_KHR_load_store_op_none
    • VK_KHR_maintenance6
    • VK_KHR_shader_expect_assume
    • VK_KHR_shader_float_controls2
    • VK_KHR_shader_quad_control
    • VK_KHR_shader_subgroup_rotate
    • VK_KHR_vertex_attribute_divisor
  • Performance optimization for Detroit become human

Issue fix

  • [Raytracing] Intermittent hangs with early pair compression enabled

Note:

v-2024.Q1.1

26 Jan 11:21
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v-2024.Q1.1

2024-01-26 update

New feature and improvement

  • Update Khronos Vulkan Headers to 1.3.273
  • Add support for D24_UNORM_S8_UINT and X8_D24_UNORM_PACK32
  • Optimize RayTracing pipeline compile time
  • Enable gang-submit on Linux

Issue fix

  • VKCTS failure in dEQP-VK.pipeline.fast_linked_library.image.suballocation.sampling_type.*.view_*.format.*
  • Saints Row crash when changing settings
  • Corruption in DXVK MetalGearSolid V and ELEX2 rocks
  • Line corruption in TheEvilWithin2
  • vkQueueSubmit/vkQueueSubmit2 returns VK_TIMEOUT when non-primary GPU is asked to wait on non-signaled timeline semaphore
  • Device enumeration failure if GFX9 device presents
  • Few Vulkan applications hang and crash with Kernel:6.6.rc1
  • Xorg crash while running dEQP-VK.mesh_shader* on upstream stack