make lightning rod more cumbersome to use #1875
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
with this change, one random iron fence above the lightning rod will be broken when it is struck by a lighnting during thunder storms. replacements of rods should be trivial with piston based automation.
lore wise the iron fence are burnt due to high current flowing through it. this change makes the lightning rod
For the performance of this generator, see GTNewHorizons/GT-New-Horizons-Modpack#5880
you can also use this small python script to evaluate the performance of this generator. tweak the numbers at top to see performance for other tier. mTier=3 is HV. amp is the output amp from lightning rod. output figure does not account for any wire loss or transformer loss.