Content | Type | Location | Description |
---|---|---|---|
Audio Events | Script | Scripts/Audio Events/ | Audio Events with customizable volume/pitch/random clips based on scriptable objects |
Game Events | Script | Scripts/Game Events/ | Game Events based on scriptable objects |
Debug Console | Script | Scripts/Debug/ | Simple useful debug/cheat console |
Hierarchy Separator | Script | Scripts/Hierarchy Separator/ | A nice way of organizing your hierarchy |
Parallax | Script | Scripts/Parallax/ | Parallax script based on near/clipping planes |
State Machine | Script | Scripts/State Machine/ | Basic and powerful state-machine system |
Scrolling Text System | Script | Scripts/Scrolling Text/ | A simple scrolling text system with singleton |
Sliced Filled Image | Script | Scripts/Extensions/Sliced Filled Image | UI image that can be sliced AND filled |
Sprite Animator | Script | Scripts/Sprite Animator/ | A simple and easily customizable sprite animator |
Inner/Outer Outline Shader (HLSL) | Shader | Shaders/Outline - HLSL/ | Inner and outer outline shader |
Outline (ShaderGraph) | Shader | Shaders/Outline - Shader Graph/ | Outline shader made in Shader Graph |
Prototyping Tilesets (16x16, 32x32, 64x64) | Sprite | Sprites/Prototyping Tilesets/ | Set of prototyping tilesets |
Credited | Reason |
---|---|
Ricardo Godoy | Remaking Hierarchy Separator with better/cleaner/flexible code and usability |
AdamCYounis | Making the initial Parallax script |
IndieGabo | Adding LockX/LockY/Smoothing to Parallax |
Discord: Gabriel Bigardi#2292
Twitter: @BigardiGabriel
Email: gabrielbigardi@hotmail.com