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Releases: GalaxyMaster2/HitsoundTweaks

v1.1.4

07 Jul 00:19
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  • Updated for Beat Saber v1.37.0

v1.1.3: update for 1.31.0

09 Jul 16:03
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  • Updated for Beat Saber v1.31.0

v1.1.2

07 Mar 22:33
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  • Fix compatibility issue with Heck

Tested on Beat Saber v1.21.0 - v1.28.0

v1.1.1

01 Jan 00:50
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  • Fix a potential NullReferenceException when patches are run on game exit

Tested on Beat Saber v1.21.0 - v1.27.0

v1.1.0

15 Aug 15:12
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  • Added in-game configuration UI in Mod Settings
  • Changed default chain volume multiplier to 0.8 (from 1.0)
  • Reduced number of real voices for slightly improved performance

Tested on Beat Saber v1.21.0 - v1.24.0

v1.0.4

15 May 14:55
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  • Fix a NullReferenceException when multiple notes of the same color are spawned out of order before any notes of the other color are spawned. This could mostly happen with chains.

Tested on Beat Saber v1.21.0 - v1.22.0

v1.0.3

01 May 14:37
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  • Set transform position on bad cut, even when StaticSoundPos is enabled
  • Enable spatialization on bad cut

Tested on Beat Saber v1.21.0

v1.0.2

28 Apr 13:28
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Fixed a minor mistake in v1.0.1

Tested on Beat Saber v1.21.0

v1.0.1

28 Apr 12:55
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Further improves hitsound timing consistency

Tested on Beat Saber v1.21.0

v1.0.0

27 Apr 23:33
b5053a2
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First release, tested on Beat Saber v1.21.0