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Feature: Introduce writeSubData in Texture API #385

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nemerle
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@nemerle nemerle commented Aug 4, 2019

This is mostly a proposal and a call for help from D3D11 and Vulkan gurus out there.

What is missing:

  • Vulkan support
  • D3D11 support
  • Optional written-area-within-target checks.

This is mostly a proposal and a call for help from D3D11 and Vulkan gurus out there.

What is missing:
- Vulkan support
- D3D11 support
- Optional written-area-within-target checks.
@BearishSun
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I'd prefer the new method is also named writeData and is just an overload. Other than that I think it's fine, as long as the underlying API's all support this.

@nemerle
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nemerle commented Aug 5, 2019

I'd prefer the new method is also named writeData and is just an overload. Other than that I think it's fine, as long as the underlying API's all support this.

I've originally named those methods writeData, but was unsure how well the @copydoc worked with overridden functions.

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