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Rift Stabilizer

bl4ckscor3 edited this page Jun 13, 2024 · 5 revisions

The Rift Stabilizer detects and prevents teleportation attempts by entities in its vicinity (5 blocks by default, can be changed with the universal block modifier). Teleportation attempts will be prohibited if the source or target position of the teleport is within the block's range. Rightclicking the block will allow you to see a list of all detectable teleportation types.

Recipe

Recipe

Universal Block Modifier Options

  • How long should the redstone signal after detecting a teleportation attempt be? (In ticks, 20 ticks = 1 second. Set to 0 to toggle the signal) (Default of 60, with a range from 0 to 400)
  • How far away should the Rift Stabilizer be able to prevent teleportation attempts? (Default of 5, with a range from 1 to 15)
  • Should this block be disabled, making it no longer work until it is enabled again? (Default of No)
  • Should this block ignore its owner, meaning any functionality it has will not work for the owner? (Default of Yes)

Accepted Modules

  • Adding an allowlist module to a Rift Stabilizer will allow listed players to teleport into or from the block's vicinity.
  • Adding a disguise module to a block will cause the texture & model of it to change to the texture & model of the block that is added to the disguise module.
  • Adding a redstone module to a Rift Stabilizer makes it emit a redstone signal each time it detects a teleportation attempt in its vicinity. This redstone signal will be stronger if the detection happened near the block, and weaker if it happened further away. Additionally, it will allow a comparator to be used to determine the last detected teleportation type.
  • Adding a harming module to a Rift Stabilizer will cause players attempting to teleport into or from its vicinity to take damage.
  • Adding a smart module to a Rift Stabilizer will allow you to configure which teleportation types the Rift Stabilizer is able to detect.

Properties

  • Ownable: This is resistant to explosions, and can only be broken by the player who placed it down using the Universal Block Remover.
  • Lockable: This block can be locked with a Sonic Security System.
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