- Go to https://shipwreck.geopjr.dev/
- Input your (complex or not) JSON in the textarea labeled as "Input"
- Copy the generated Crystal code from the textarea labeled as "Output"
- (Optional) Test the output on carc.in by clicking the button labelled as such
- By clicking the button labelled as "Run on carc.in" you are sending the input to it. Please redact any sensitive information before doing so.
- JSONs with array as root won't work as it's outside the scope of this tool.
- Nothing is nullable by default.
- All Ints and Floats are 64 bit by default.
- Keys that are not valid Crystal variables (eg. starting with
-
or a number) will get assigned a random name.
Optiomization recursively removes unnecessary structs untill there's nothing else to do. While this makes the output smaller, it also makes the structs unmaintainable.
Eg. The following JSON...
{ "person": { "name": "Ciel", "height": 154.52 }, "cat": { "name": "Sakamoto", "height": 0.25 } }
...would generate two structs, one for the person
and one for the cat
. But with optimization on, they will use the same struct since their keys & the types of their values are the same. But if the person
gets a weight
key but cat
doesn't, a new struct just for the person
needs to get generated. Having two seperate structs, in this case, would make adding a key easy.
While the above example uses a simple JSON, Shipwreck should be able to handle complex & nested objects (even if inside arrays!).
- Read the Code of Conduct
- Fork it ( https://github.com/GeopJr/Shipwreck/fork )
- Create your feature branch (git checkout -b my-new-feature)
- Commit your changes (git commit -am 'Add some feature')
- Push to the branch (git push origin my-new-feature)
- Create a new Pull Request