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Doubled reply option in bdschael.dlg (cleanSoD.d) #36

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Gitjas opened this issue Apr 12, 2019 · 1 comment
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Doubled reply option in bdschael.dlg (cleanSoD.d) #36

Gitjas opened this issue Apr 12, 2019 · 1 comment

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@Gitjas
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Gitjas commented Apr 12, 2019

I haven't checked this in the game, but from the code I am sure this would be a doubled reply option and should be replaced with something else.
From cleanSoD.d (note that the first two reply options are doubled:

EXTEND_TOP BDSCHAEL 114
  IF ~OR(2) Dead("Dynaheir") Dead("Minsc") !Dead("Rasaad")~ THEN REPLY #260952 /* ~What do we have for options? ~ */ GOTO 115c
  IF ~OR(2) Dead("Dynaheir") Dead("Minsc") !Dead("Rasaad")~ THEN REPLY #260952 /* ~What do we have for options? ~ */ GOTO 115c
  IF ~OR(2) Dead("Dynaheir") Dead("Minsc") Dead("Rasaad")~ THEN REPLY #260952 /* ~What do we have for options? ~ */ GOTO 115d
END

Compared with the other states, I think this should be:

EXTEND_TOP BDSCHAEL 114
  IF ~!Dead("Dynaheir") !Dead("Minsc") Dead("Rasaad")~ THEN REPLY #260952 /* ~What do we have for options? ~ */ GOTO 115b
  IF ~OR(2) Dead("Dynaheir") Dead("Minsc") !Dead("Rasaad")~ THEN REPLY #260952 /* ~What do we have for options? ~ */ GOTO 115c
  IF ~OR(2) Dead("Dynaheir") Dead("Minsc") Dead("Rasaad")~ THEN REPLY #260952 /* ~What do we have for options? ~ */ GOTO 115d
END
@K4thos
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K4thos commented May 9, 2019

indeed, thanks!

@K4thos K4thos closed this as completed May 9, 2019
K4thos added a commit that referenced this issue May 11, 2019
- EET_End no longer uses READLN action (tp2 now has 2 separate components)
- BG2 portraits assigned during BG2 transition (use EET_Tweaks components if you prefer consistent portraits)
- fixed duplicated dialog response (issue #36 on github)
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