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I haven't checked this in the game, but from the code I am sure this would be a doubled reply option and should be replaced with something else.
From cleanSoD.d (note that the first two reply options are doubled:
EXTEND_TOP BDSCHAEL 114
IF ~OR(2) Dead("Dynaheir") Dead("Minsc") !Dead("Rasaad")~ THEN REPLY #260952 /* ~What do we have for options? ~ */ GOTO 115c
IF ~OR(2) Dead("Dynaheir") Dead("Minsc") !Dead("Rasaad")~ THEN REPLY #260952 /* ~What do we have for options? ~ */ GOTO 115c
IF ~OR(2) Dead("Dynaheir") Dead("Minsc") Dead("Rasaad")~ THEN REPLY #260952 /* ~What do we have for options? ~ */ GOTO 115d
END
Compared with the other states, I think this should be:
EXTEND_TOP BDSCHAEL 114
IF ~!Dead("Dynaheir") !Dead("Minsc") Dead("Rasaad")~ THEN REPLY #260952 /* ~What do we have for options? ~ */ GOTO 115b
IF ~OR(2) Dead("Dynaheir") Dead("Minsc") !Dead("Rasaad")~ THEN REPLY #260952 /* ~What do we have for options? ~ */ GOTO 115c
IF ~OR(2) Dead("Dynaheir") Dead("Minsc") Dead("Rasaad")~ THEN REPLY #260952 /* ~What do we have for options? ~ */ GOTO 115d
END
The text was updated successfully, but these errors were encountered:
- EET_End no longer uses READLN action (tp2 now has 2 separate components)
- BG2 portraits assigned during BG2 transition (use EET_Tweaks components if you prefer consistent portraits)
- fixed duplicated dialog response (issue #36 on github)
I haven't checked this in the game, but from the code I am sure this would be a doubled reply option and should be replaced with something else.
From cleanSoD.d (note that the first two reply options are doubled:
Compared with the other states, I think this should be:
The text was updated successfully, but these errors were encountered: