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Releases: Gibberlings3/IWD-in-BG2_Core

Version 8

14 Feb 04:23
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  • Incorporated the range of bugfixes in FP 7.1-7.13 - see here, with the most substantive changes (as opposed to isolated bugfixes) listed below.
  • Updated WEIDU and ToBEx.
  • Incorporated the new IWD fixpack.
  • Blocked HLAs.
  • Systematically restructured the way hidden creatures are handled - they are now spawned by the area script, a la BG2.
  • Innates now correctly set as L1, and thus useable.
  • Moved over to using ToBEx to remove BG2 spells.
  • Stopped imposing the SoA level cap.
  • Fixed the broken sahuagin animations that were causing crashes in the Temple. (Some but not all of these were fixed in v7.)
  • Hopefully (touch wood!) eliminated map crashes.
  • Corrected the implementation of Infinity Animations to avoid some crashes.
  • Hjollder is no longer invisible after wind walking.
  • The Spectral Heroes in the Luremaster's Keep now spawn correctly, with new ones appearing once old ones die.
  • Various ilusionary walls have been filled in with actual stone.
  • Seth (and others) should now leave the area properly when they try to.
  • Hobart isn't duplicated in the Whistling Gallows.
  • Cavaliers can use gloves.
  • Eldathin now use their spells correctly.
  • Stair triggers in AR6004 now display correctly.
  • Certain priest spells marked as unusable by non Lawful/Chaotic characters are now correctly marked as unusable by non-GoodEvil characters.
  • Fixed the Staff of Moradin's Breath and the Bone Talisman.
  • Corrected some glitches in the conversion of Stoneskin.
  • Difficulty-related spawning should now happen more smoothly.
  • Ice Storm now duplicates the effect of the BG2 version.
  • Corrected a bug in the projectile converter whereby ally-only effects were affecting both sides.
  • Slightly tweaked the way the new resources are distributed (the override directory will now start out empty.
  • Proficiency string converter is now idempotent (all components run during Easy-type installation need to be or wackiness ensues).
  • Got a couple of days in to a systematic recoding and modernising of the hideous tangle of code that this mod has begun before realising I'd seriously underestimated the time needed. Another time...