Releases: Gibberlings3/IWD-in-BG2_Core
Releases · Gibberlings3/IWD-in-BG2_Core
Version 8
- Incorporated the range of bugfixes in FP 7.1-7.13 - see here, with the most substantive changes (as opposed to isolated bugfixes) listed below.
- Updated WEIDU and ToBEx.
- Incorporated the new IWD fixpack.
- Blocked HLAs.
- Systematically restructured the way hidden creatures are handled - they are now spawned by the area script, a la BG2.
- Innates now correctly set as L1, and thus useable.
- Moved over to using ToBEx to remove BG2 spells.
- Stopped imposing the SoA level cap.
- Fixed the broken sahuagin animations that were causing crashes in the Temple. (Some but not all of these were fixed in v7.)
- Hopefully (touch wood!) eliminated map crashes.
- Corrected the implementation of Infinity Animations to avoid some crashes.
- Hjollder is no longer invisible after wind walking.
- The Spectral Heroes in the Luremaster's Keep now spawn correctly, with new ones appearing once old ones die.
- Various ilusionary walls have been filled in with actual stone.
- Seth (and others) should now leave the area properly when they try to.
- Hobart isn't duplicated in the Whistling Gallows.
- Cavaliers can use gloves.
- Eldathin now use their spells correctly.
- Stair triggers in AR6004 now display correctly.
- Certain priest spells marked as unusable by non Lawful/Chaotic characters are now correctly marked as unusable by non-GoodEvil characters.
- Fixed the Staff of Moradin's Breath and the Bone Talisman.
- Corrected some glitches in the conversion of Stoneskin.
- Difficulty-related spawning should now happen more smoothly.
- Ice Storm now duplicates the effect of the BG2 version.
- Corrected a bug in the projectile converter whereby ally-only effects were affecting both sides.
- Slightly tweaked the way the new resources are distributed (the override directory will now start out empty.
- Proficiency string converter is now idempotent (all components run during Easy-type installation need to be or wackiness ensues).
- Got a couple of days in to a systematic recoding and modernising of the hideous tangle of code that this mod has begun before realising I'd seriously underestimated the time needed. Another time...