Releases: Gibberlings3/The_Calling
Releases · Gibberlings3/The_Calling
Version 5
Version 4
"I usually try to keep my sadness pent up inside where it can fester quietly as a mental illness."
- Fixes for The Calling component:
- You could give Keldath a replacement Black Pearl if you got one from him originally. The dialogue was not checking if the party actually had a Pearl, nor was Keldath taking it.
- If you ask Keldath for one, the Black Pearl will be identified on EE games
- Balduran's Seatower and this component add Black Pearls to the game. Working with jastey, both mods will now account for the other mod's Black Pearl and appropriate NPCs in both mods will react to both items
- Translation updates:
- The Polish translation was borked, but Roberciiik sent along a fix
- Thanks to JohnBob for the updated French translation for the new strings in v4.
- Thanks to paladin84 for the updated Russian translation for the new strings in v4
- Thanks to memory for the updated Polish translation for the new strings in v4.
Version 3
"This is it. The moment we should have trained for."
- Updated Russian translation, courtesy of paladin84 and arcanecoast.ru
- Fixed a typo or two in the text
- Revamped translation files and how the mod handles encoding
- Fixed the French readme's encoding as it was not properly displaying some characters
- Minor changes for Exotic Items Pack:
- Tsu-o-Shi now has its own, unique icon
- The Quiver/Case/Bag of Plenty will better match the projectiles and usability of their underlying items (e.g. shamans could not use the Quiver)
- The prices of Ioun Stones has been reduced
- The Flickering White Ioun Stone now displays a portrait icon to go along with its cold resistance
Version 2
Version 1
- Thanks to JohnBob for an updated French translation, as well as some proofreading of the original text
- Fixed a bug where Keldath's dialogue was making a non-sequitir (thanks Gwendolyne)
- Fixed a bug where Taerom would keep repeating his final line at the conclusion of the main Calling quest (thanks morpheus562)
- Fixed a pair of bugs where variables weren't being evaluated in scripts (thanks TotoR)
Beta 3
- Added Polish translation (including for the mage quest) and a readme, courtesy of memory
- Additional PI integration
- When playing Peaceful Werewolf Isle Resolution on BGT, Kaishas would not give the Sea Charts to the player, nor would she (or the other werewolves) leave after the dialogue was complete
- Numerous fixes to the main component:
- Angel provided several fixes for the subquest of helping Melicamp and the Nashkel miners
- Iris and Largo no longer take up permanent residence at the High Hedge
- Melicamp would sometimes not return from the Nashkel Mines, depending on how you resolved the issue with the miners
- Thalantyr had the wrong 'what to do' reply when asked after helping Iris due to some bad variable checks
- Taerom would not provide a new item at the conclusion due to misordered triggers (if you opted for it), nor was he actually using the powder or bracers
- Thalantyr was erroneously bumping a variable after sending you to Taerom, meaning the first time you asked about Melicamp's whereabouts you received the 'you asked already' reply from Taerom
- The EEs run Melicamp's Anti-Chickenator cutscene slightly differently, so the change to make sure Melicamp survives was not working on the EEs
Beta 2
- Fixes for The Calling component:
- The guaranteed black pearl has been moved from Sil, since various mods allow her to leave peacefully. It's been relocated to the cave she guards.
- The mage calling also adjusts Thalantyr's dialogue in a much mod-friendlier fashion. Previously the 'in-progress' dialogues could block needed dialogues from other mods.
- The cutscene that is supposed to follow the final bracer removal only played on Tutu games.
- In the sequence at the Nashkel mines where you helped Melicamp restore the memory of two miners, the dialogue from the miners still sometimes read as if the mines weren't yet cleared.
- Taerom's timer was not working properly since its scope was wrong.