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Cam can't count
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CamDawg committed May 9, 2022
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11 changes: 4 additions & 7 deletions iwdification/readme-iwdification.html
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Expand Up @@ -33,7 +33,7 @@ <h1>IWDification</h1>
<strong> On the web: </strong><a href="https://www.gibberlings3.net/mods/spells/iwdification/">Home
page</a> and <a href="https://www.gibberlings3.net/forums/forum/185-iwdification/">discussion
forum</a></p>
<p><strong>Version 4</strong><br />
<p><strong>Version 3</strong><br />
<strong> Languages:</strong> English, French, Spanish<br />
<strong>Platforms: </strong>Windows, macOS<acronym title="Operating System 10"></acronym>, and Linux<br />
<strong>GitHub: </strong><a href="https://github.com/Gibberlings3/iwdification">Gibberlings3/iwdification</a></p>
Expand Down Expand Up @@ -390,9 +390,10 @@ <h2>Version History</h2>
<div class="ribbon_triangle_h2-r"></div>
<div class="section">
<div>
<p><strong>Version 4 - May 10, 2022</strong></p>
<p><strong>Version 3 - May 10, 2022</strong></p>
<ul>
<li>Added Spanish translation, courtesy of Gorlod</li>
<li>Added<strong> IWD Class Updates: Bard: Selectable Bard Songs for Jesters and Skalds</strong> component</li>
<li>In the <strong>Randomized Enemy Equipment</strong>, the High Quality Mace was being built from a base flail, and the HQ Flail from a mace. While the HQ weapons would not break, they could still generate broken weapons in the wielder's inventory. </li>
<li>Fixed a bug with <strong>Randomized Enemy Equipment</strong> where creatures could generate multiple copies of their newly-randomized equipment (notably the hobgoblins at the FAI could have multiple copies of their weapons)</li>
<li>The kit/class text descriptions for <strong>IWD Class Updates: Paladin: IWD Abilities and Skills</strong> was correctly adding the new abilities, but was also leaving the outdated text instead of replacing it</li>
Expand All @@ -405,14 +406,10 @@ <h2>Version History</h2>
<li>Fixed a bug with <strong>Expanded Portrait Icons</strong> where it would misalign all of the portrait icons</li>
<li>Fixed a bug where the Beast Claw icon was offcenter for oBG2 games</li>
<li>(Great) Shout and Smashing Waves had a cosmetic bug of duplicate projectile animations on oBG2</li>
<li>Fixed bug where spell scrolls added by the spell components were lacking a description image</li>
</ul>
</li>
</ul>
<p><strong>Version 3 - March 13, 2022</strong></p>
<ul>
<li>Added<strong> IWD Class Updates: Bard: Selectable Bard Songs for Jesters and Skalds</strong> component</li>
<li>Fixed bug where spell scrolls added by the spell components were lacking a description image</li>
</ul>
<p><strong>Version 2 - March 9, 2022</strong></p>
<ul>
<li>The <strong>Use IWD Damage Animations</strong> component was not documented in the readme</li>
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