Releases: GloriousEggroll/wine-ge-custom
Wine-GE-Proton8-19 Released
HOTFIX:
Added workaround that fixes World of Warships login hang introduced in upstream proton since GE-Proton8-5:
ValveSoftware/Proton#333 (comment)
Note: You need to set the following envvar for the fix to work:
SteamGameId=552990
This has been pre-configured in the lutris installer scripts.
Wine-GE-Proton8-18 Released
- fixed issue with wine reporting invalid '--version', resulting in winetricks dotnet* not installing
- fixed issue with incorrect version of gecko and mono not being provided
- buildbot environment downgraded to Debian 11 so that it is compatible with glibc 2.31 and higher instead of 2.34, also matches what valve runtime uses as a base.
- added fixup for resolution calculation when WINE_FULLSCREEN_FSR is used (thanks Ph42oN and loathingKernel)
- added upstream patch to allow R6 Siege to launch again (https://gitlab.winehq.org/wine/wine/-/merge_requests/3777) (multiplayer still does not work due to anticheat), still also needs envvar set vk_x11_override_min_image_count=2, pending MR in upstream mesa https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25734
- wine updated to latest proton bleeding edge
Wine-GE-Proton8-17 Released
HOTFIX:
- Fixed some packaged libraries not being stripped, significantly reduces package size
- Added wine-gecko and wine-mono to the packaged builds (this adds about 375mb to the package)
What does this mean?
Originally, the unpackaged build was about ~600mb this included stripping and did NOT include gecko and mono.
Without stripping it accidentally brought the build to about ~1.4GB which was massive. This release fixes the stripping, and brings the size back down to ~600mb, HOWEVER..
with the new addition of gecko and mono the build size once again goes back up to ~976mb
So, unfortunately you WILL see a size increase from the original ~600 to ~976, but it is no longer 1.4gb in size.
Wine-GE-Proton8-16 Released
- update wine to latest bleeding edge
- added patch to fix genshin impact crash on opening long urls (thanks iglu47 and Awekening on discord)
- lutris buildbot wine build runtime updated to debian 12 (was previously on Ubuntu 18.04)
- lutris buildbot now uses docker/podman based implementation instead of vagrant
- lutris buildbot no longer requires separate 32/64 bit lxc containers and the build process is now simplified and much faster.
- gstreamer libraries updated to 1.22 (same as proton)
- missing libraries added for gstreamer (libbz2, libFLAC, libvpx)
Wine-GE-Proton8-15 Released
- proton-wine updated to bleeding edge
- removed previously added ealink patch (turned out to be a Legendary launcher bug, not a wine bug. Pending on Legendary side: derrod/legendary#595)
Wine-GE-Proton8-14 Released
- FSR is no longer enabled by default as it was found to limit in-game resolutions in some games. To enable/use it you will need WINE_FULLSCREEN_FSR=1 alongside the usual options.
- Added patch to allow Farlight 84 to not crash at the main menu
- Added staging server-default_integrity patch 0005 needed for ealink URLs to work on non-steam wine builds.
- wine updated to latest bleeding edge
Wine-GE-Proton8-13 Released
- wine updated to latest bleeding edge (fixes Ubisoft Connect, adds patch needed for some UE4 games)
- patch required for EALink from upstream wine added (https://gitlab.winehq.org/wine/wine/-/merge_requests/2740)
Lutris-GE-lol-p8-12 Released
THIS BUILD IS -ONLY- FOR:
LEAGUE OF LEGENDS
RIOT GAMES CLIENT
DO NOT USE FOR OTHER GAMES.
- New build based on proton-wine, which includes fullscreen hack and several other gaming-specific fixes
- Includes Proton-GE patches, which has FSR
- Fixes client and game opening in the background on gnome and not able to be maximized/visible
- Fixes borderless mode not working
- Fixes cursor capture in some environments
- Fixes VkBasalt not working
Wine-GE-Proton8-12 Released
- This is a minor hotfix release that just syncs proton-wine with upstream versions from today. A user complained they were seeing some odd CPU+GPU usage in 8-7 but was fine in today's proton-experimental. After testing with this build based on today's experimental they confirmed it was working here too.
Wine-GE-Proton8-11 Released
- FSR IS BACK!!!
Huge shoutout/thank you to Ph42oN for completely rebasing, updating and combining all of the old FSR patches to make them compatible with Proton 8. - Additionally a bug was fixed by Ph42oN with fullscreen not working properly when fsr is disabled which was present in proton 7
- proton-wine updated to latest git