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Few improvement on equipment tab
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Socolin committed Mar 19, 2024
1 parent efa214b commit eb80b93
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Showing 3 changed files with 12 additions and 15 deletions.
14 changes: 7 additions & 7 deletions src/app/actor/character-sheet-equipment.component.html
Original file line number Diff line number Diff line change
Expand Up @@ -151,24 +151,24 @@ <h3>Potions</h3>
<h3>Oricaux</h3>
<div class="money-detail">
<lvl0-relative-value-editor [value$]="money$" [editable]="true"
(onChange)="updateMoney($event)">{{money$ | async | number}}
</lvl0-relative-value-editor> Pièces
(onChange)="updateMoney($event)">{{money$ | async | number}} Pièces
</lvl0-relative-value-editor>
</div>
<div class="money-detail">
<lvl0-relative-value-editor [value$]="money100$" [editable]="true"
(onChange)="updateMoney100($event)">{{money100$ | async | number}}
Plaquette (100 oricaux)
</lvl0-relative-value-editor>
Plaquette (100 oricaux)
</div>
<div class="money-detail">
<lvl0-relative-value-editor [value$]="money500$" [editable]="true"
(onChange)="updateMoney500($event)">{{money500$ | async | number}}
</lvl0-relative-value-editor> Plaquette (500 oricaux)
(onChange)="updateMoney500($event)">{{money500$ | async | number}} Plaquette (500 oricaux)
</lvl0-relative-value-editor>
</div>
<div class="money-detail">
<lvl0-relative-value-editor [value$]="money1000$" [editable]="true"
(onChange)="updateMoney1000($event)">{{money1000$ | async | number}}
</lvl0-relative-value-editor> Plaquette (1000 oricaux)
(onChange)="updateMoney1000($event)">{{money1000$ | async | number}} Plaquette (1000 oricaux)
</lvl0-relative-value-editor>
</div>
<div class="money-detail">
Total: <strong>{{totalMoney$ | async | number}}</strong> Oricaux
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3 changes: 0 additions & 3 deletions src/app/actor/character-sheet-equipment.component.scss
Original file line number Diff line number Diff line change
Expand Up @@ -53,9 +53,6 @@
display: flex;
flex-direction: row;
gap: 8px;
lvl0-relative-value-editor {
text-decoration: underline;
}
}
}

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10 changes: 5 additions & 5 deletions src/app/item/item-details.component.html
Original file line number Diff line number Diff line change
Expand Up @@ -10,20 +10,20 @@
</div>

@if (item.type === 'weapon') {

@if(item.system.weaponType === 'melee-range') {
<div class="damage">
<div>Mêlée: {{ item.system.damage }} @if(item.system.element !== 'physic') {({{item.system.element | translate: 'Element.NameForWeaponDamage'}})}</div>
<div>Lancer/Tir: {{ item.system.rangeDamage }} @if(item.system.element !== 'physic') {({{item.system.element | translate: 'Element.NameForWeaponDamage'}})}</div>
<div><strong>Dégâts Mêlée: </strong> {{ item.system.damage }} @if(item.system.element !== 'physic') {({{item.system.element | translate: 'Element.NameForWeaponDamage'}})}</div>
<div><strong>Dégâts Lancer/Tir: </strong> {{ item.system.rangeDamage }} @if(item.system.element !== 'physic') {({{item.system.element | translate: 'Element.NameForWeaponDamage'}})}</div>
</div>

} @else {
<div class="damage">{{ item.system.damage }}
<div class="damage">
<strong>Dégâts: </strong>
{{ item.system.damage }}
@if(item.system.element !== 'physic') {({{item.system.element | translate: 'Element.NameForWeaponDamage'}})}
</div>
}

<div class="damage"><strong>Dégâts: </strong> {{ item.system.damage }}</div>
<div class="handCount"><strong>Nbre de main: </strong> {{ item.system.handCount }}</div>
}
<div class="clutter"><strong>Encombrement: </strong>{{ item.system.clutter }}</div>
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