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Merge pull request #329 from GodotModding/development
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v6.2.0
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Qubus0 authored Jul 14, 2023
2 parents 8963712 + 0253c6d commit 19a7b7f
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Showing 3 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion addons/mod_loader/api/profile.gd
Original file line number Diff line number Diff line change
Expand Up @@ -391,7 +391,7 @@ static func _create_new_profile(profile_name: String, mod_list: Dictionary) -> M

# If no mods are specified in the mod_list, log a warning and return the new profile
if mod_list.keys().size() == 0:
ModLoaderLog.warning("No mod_ids inside \"mod_list\" for user profile \"%s\" " % profile_name, LOG_NAME)
ModLoaderLog.info("No mod_ids inside \"mod_list\" for user profile \"%s\" " % profile_name, LOG_NAME)
return new_profile

# Set the mod_list
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2 changes: 1 addition & 1 deletion addons/mod_loader/internal/file.gd
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@ static func load_zips_in_folder(folder_path: String) -> Dictionary:
var mod_dir := Directory.new()
var mod_dir_open_error := mod_dir.open(folder_path)
if not mod_dir_open_error == OK:
ModLoaderLog.error("Can't open mod folder %s (Error: %s)" % [folder_path, mod_dir_open_error], LOG_NAME)
ModLoaderLog.info("Can't open mod folder %s (Error: %s)" % [folder_path, mod_dir_open_error], LOG_NAME)
return {}
var mod_dir_listdir_error := mod_dir.list_dir_begin()
if not mod_dir_listdir_error == OK:
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2 changes: 1 addition & 1 deletion addons/mod_loader/mod_loader_store.gd
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ extends Node
# Most of these settings should never need to change, aside from the DEBUG_*
# options (which should be `false` when distributing compiled PCKs)

const MODLOADER_VERSION = "6.1.0"
const MODLOADER_VERSION = "6.2.0"

# If true, a complete array of filepaths is stored for each mod. This is
# disabled by default because the operation can be very expensive, but may
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