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Use this startup flag to enable the self setup
--script addons/mod_loader/mod_loader_setup.gd
Changes will apply after one restart. Setup was successful when the window name shows
(Modded)
If the ModLoader autoload is already registered in the ProjectSettings, setup will be skipped - remove it when testing the setup.
As discussed before and in this Godot proposal #6137 here, the mod loader will end up as the last autoload when set up this way.
That is completely fine for all mods that do not modify autoloads.
Mods that do modify autoloads will not work properly. To use those mods, you will still have to decompile the game and add it as the first autoload manually.
salvaged from #33
closes #8