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fix: 🐛 clear manifest inputs if no data present #91

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KANAjetzt
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Fixed a bug where, after switching mods, the manifest editor would display fields from the previous mod if the current mod had no data for those inputs, resulting in the data from the previous mod being shown.

closes #89

Fixed a bug where, after switching mods, the manifest editor would display fields from the previous mod if the current mod had no data for those inputs, resulting in the data from the previous mod being shown.

closes GodotModding#89
@KANAjetzt KANAjetzt added the bug Something isn't working label Jul 17, 2023
@KANAjetzt KANAjetzt added this to the v0.1.2 milestone Jul 17, 2023
@KANAjetzt KANAjetzt requested a review from Qubus0 July 17, 2023 08:17
@KANAjetzt KANAjetzt self-assigned this Jul 17, 2023
@KANAjetzt KANAjetzt added this pull request to the merge queue Jul 17, 2023
Merged via the queue into GodotModding:development with commit 94d3fcb Jul 17, 2023
@KANAjetzt KANAjetzt deleted the fix_manifest_editor_update_ui branch July 17, 2023 09:14
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