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Updating files for official 1.0.0 release
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@@ -19,4 +19,3 @@ oculussig_* | |
cmake-build-debug | ||
demo/addons/godot_ovrmobile/libs/ | ||
demo/export_presets.cfg | ||
ovr_sdk_mobile |
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Contributors | ||
============ | ||
Godot VR Contributors | ||
===================== | ||
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This project is based on [Bastiaan Olij](https://github.com/BastiaanOlij) VR plugin templates. | ||
Special thanks goes to Paritosh Sharma (https://github.com/Paritosh97) who did a lot of the ground work as part of Google Summer of Code | ||
Full credit of the bulk of the work getting this to work goes to Fredia Huya-Kouadio (https://github.com/m4gr3d) | ||
Special thanks goes to [Paritosh Sharma](https://github.com/Paritosh97) who did a lot of the ground work as part of Google Summer of Code | ||
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Full credit of the bulk of the work getting this to work goes to [Fredia Huya-Kouadio](https://github.com/m4gr3d) | ||
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Other people who have helped out by submitting fixes, enhancements, etc are: | ||
- [Holger Dammertz](https://github.com/NeoSpark314) | ||
- Want to be on this list? We would love your help. |
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@@ -1,3 +1,3 @@ | ||
1.0.0-beta | ||
========== | ||
Enable support for Oculus mobile devices on Godot. | ||
1.0.0 | ||
===== | ||
- Enable support for Oculus mobile devices on Godot. |
Submodule godot_headers
updated
from 4fa11f to ddf67c
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* | ||
!.gitignore |