Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[WIP] Integrate XR_META_environment_depth #230

Draft
wants to merge 1 commit into
base: master
Choose a base branch
from
Draft
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
6 changes: 6 additions & 0 deletions demo/main.gd
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,8 @@ var hand_tracking_source: Array[OpenXRInterface.HandTrackedSource]
@onready var left_controller_model: OpenXRFbRenderModel = $XROrigin3D/LeftHand/LeftControllerFbRenderModel
@onready var right_controller_model: OpenXRFbRenderModel = $XROrigin3D/RightHand/RightControllerFbRenderModel

var first_frame = false

# Called when the node enters the scene tree for the first time.
func _ready():
xr_interface = XRServer.find_interface("OpenXR")
Expand All @@ -29,6 +31,10 @@ func _on_session_stopping() -> void:
# session automatically, and in that case, we want to quit.
get_tree().quit()

func _process(_delta: float) -> void:
if !first_frame:
first_frame = true
Engine.get_singleton("OpenXRMetaEnvironmentDepthExtensionWrapper").initialize_depth()

func _physics_process(_delta: float) -> void:
for hand in OpenXRInterface.HAND_MAX:
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,265 @@
/**************************************************************************/
/* openxr_meta_environment_depth_extension_wrapper.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT XR */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2022-present Godot XR contributors (see CONTRIBUTORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following condiftions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/

#include <vector>

#include "extensions/openxr_meta_environment_depth_extension_wrapper.h"

#include <godot_cpp/classes/open_xrapi_extension.hpp>
#include <godot_cpp/classes/rendering_server.hpp>
#include <godot_cpp/variant/utility_functions.hpp>

#ifdef ANDROID
#define XR_USE_PLATFORM_ANDROID
#define XR_USE_GRAPHICS_API_OPENGL_ES

// Various platform includes
#include <jni.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES3/gl3.h>
#include <GLES3/gl3ext.h>

#include <openxr/openxr_platform.h>
#endif

using namespace godot;

OpenXRMetaEnvironmentDepthExtensionWrapper *OpenXRMetaEnvironmentDepthExtensionWrapper::singleton = nullptr;

OpenXRMetaEnvironmentDepthExtensionWrapper *OpenXRMetaEnvironmentDepthExtensionWrapper::get_singleton() {
if (singleton == nullptr) {
singleton = memnew(OpenXRMetaEnvironmentDepthExtensionWrapper());
}
return singleton;
}

OpenXRMetaEnvironmentDepthExtensionWrapper::OpenXRMetaEnvironmentDepthExtensionWrapper() :
OpenXRExtensionWrapperExtension() {
ERR_FAIL_COND_MSG(singleton != nullptr, "An OpenXRMetaEnvironmentDepthExtensionWrapper singleton already exists.");

request_extensions[XR_META_ENVIRONMENT_DEPTH_EXTENSION_NAME] = &meta_environment_depth_ext;
singleton = this;
}

OpenXRMetaEnvironmentDepthExtensionWrapper::~OpenXRMetaEnvironmentDepthExtensionWrapper() {
cleanup();
}

void OpenXRMetaEnvironmentDepthExtensionWrapper::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_environment_depth_supported"), &OpenXRMetaEnvironmentDepthExtensionWrapper::is_environment_depth_supported);
ClassDB::bind_method(D_METHOD("initialize_depth"), &OpenXRMetaEnvironmentDepthExtensionWrapper::initialize_depth);
ClassDB::bind_method(D_METHOD("get_current_depth_texture"), &OpenXRMetaEnvironmentDepthExtensionWrapper::get_current_depth_texture);
ClassDB::bind_method(D_METHOD("get_near_z"), &OpenXRMetaEnvironmentDepthExtensionWrapper::get_near_z);
ClassDB::bind_method(D_METHOD("get_far_z"), &OpenXRMetaEnvironmentDepthExtensionWrapper::get_far_z);
}

void OpenXRMetaEnvironmentDepthExtensionWrapper::cleanup() {
meta_environment_depth_ext = false;
}

Dictionary OpenXRMetaEnvironmentDepthExtensionWrapper::_get_requested_extensions() {
Dictionary result;
for (auto ext : request_extensions) {
uint64_t value = reinterpret_cast<uint64_t>(ext.value);
result[ext.key] = (Variant)value;
}
return result;
}

void OpenXRMetaEnvironmentDepthExtensionWrapper::_on_instance_created(uint64_t instance) {
if (meta_environment_depth_ext) {
bool result = initialize_meta_environment_depth_extension((XrInstance)instance);
if (!result) {
UtilityFunctions::print("Failed to initialize XR_META_environment_depth extension");
meta_environment_depth_ext = false;
}
}
}

void OpenXRMetaEnvironmentDepthExtensionWrapper::_on_instance_destroyed() {
cleanup();
}

bool OpenXRMetaEnvironmentDepthExtensionWrapper::initialize_meta_environment_depth_extension(const XrInstance &p_instance) {
GDEXTENSION_INIT_XR_FUNC_V(xrCreateEnvironmentDepthProviderMETA);
GDEXTENSION_INIT_XR_FUNC_V(xrDestroyEnvironmentDepthProviderMETA);
GDEXTENSION_INIT_XR_FUNC_V(xrStartEnvironmentDepthProviderMETA);
GDEXTENSION_INIT_XR_FUNC_V(xrStopEnvironmentDepthProviderMETA);
GDEXTENSION_INIT_XR_FUNC_V(xrCreateEnvironmentDepthSwapchainMETA);
GDEXTENSION_INIT_XR_FUNC_V(xrDestroyEnvironmentDepthSwapchainMETA);
GDEXTENSION_INIT_XR_FUNC_V(xrEnumerateEnvironmentDepthSwapchainImagesMETA);
GDEXTENSION_INIT_XR_FUNC_V(xrGetEnvironmentDepthSwapchainStateMETA);
GDEXTENSION_INIT_XR_FUNC_V(xrAcquireEnvironmentDepthImageMETA);
GDEXTENSION_INIT_XR_FUNC_V(xrSetEnvironmentDepthHandRemovalMETA);
return true;
}

// Note: There is a bug in the Meta OpenXR runtime that causes xrCreateEnvironmentDepthSwapchainMETA
// to abort if called before rendering begins (only on the OpenGL side, the Vulkan version works fine)
// Until that is fixed, we should wait until the first frame is rendered before calling this method.
// Note: Requires com.oculus.permission.USE_SCENE - add a warning or error if it's not granted
bool OpenXRMetaEnvironmentDepthExtensionWrapper::initialize_depth() {
if (!meta_environment_depth_ext) {
WARN_PRINT("Environment depth unsupported");
return false;
}

if (depth_initialized) {
WARN_PRINT("Environment depth already initialized");
return false;
}

// Create the environment depth provider.
const XrEnvironmentDepthProviderCreateInfoMETA environmentDepthProviderCreateInfo {
XR_TYPE_ENVIRONMENT_DEPTH_PROVIDER_CREATE_INFO_META, // type
nullptr, // next
0, // flags
};
XrResult result = xrCreateEnvironmentDepthProviderMETA(
SESSION, &environmentDepthProviderCreateInfo, &environment_depth_provider);
if (XR_FAILED(result)) {
UtilityFunctions::print("Failed to create depth provider, error code: ", result);
}

// Create the depth swapchain.
XrEnvironmentDepthSwapchainCreateInfoMETA environmentDepthSwapchainCreateInfo {
XR_TYPE_ENVIRONMENT_DEPTH_SWAPCHAIN_CREATE_INFO_META, // type
nullptr, // next
0, // flags
};
result = xrCreateEnvironmentDepthSwapchainMETA(
environment_depth_provider,
&environmentDepthSwapchainCreateInfo,
&environment_depth_swapchain);
if (XR_FAILED(result)) {
UtilityFunctions::print("Failed to create depth swapchain, error code: ", result);
}

XrEnvironmentDepthSwapchainStateMETA environmentDepthSwapchainState {
XR_TYPE_ENVIRONMENT_DEPTH_SWAPCHAIN_STATE_META,
nullptr, // next
0, // width
0, // height
};

result = xrGetEnvironmentDepthSwapchainStateMETA(
environment_depth_swapchain, &environmentDepthSwapchainState);
if (XR_FAILED(result)) {
UtilityFunctions::print("Failed to get swapchain state, error code: ", result);
}

uint32_t environmentDepthSwapChainLength = 0;
result = xrEnumerateEnvironmentDepthSwapchainImagesMETA(
environment_depth_swapchain, 0, &environmentDepthSwapChainLength, nullptr);
if (XR_FAILED(result)) {
UtilityFunctions::print("Failed to enumerate swapchain images [1], error code: ", result);
}

environment_depth_textures.clear();
environment_depth_textures.resize(environmentDepthSwapChainLength);

// Populate the swapchain image array.
#ifdef ANDROID
std::vector<XrSwapchainImageOpenGLESKHR> environmentDepthImages(environmentDepthSwapChainLength);
for (uint32_t i = 0; i < environmentDepthSwapChainLength; ++i) {
environmentDepthImages[i] = {
XR_TYPE_SWAPCHAIN_IMAGE_OPENGL_ES_KHR, // type
nullptr, // next
0 // texId
};
}

result = xrEnumerateEnvironmentDepthSwapchainImagesMETA(
environment_depth_swapchain,
environmentDepthSwapChainLength,
&environmentDepthSwapChainLength,
(XrSwapchainImageBaseHeader*)environmentDepthImages.data());
if (XR_FAILED(result)) {
UtilityFunctions::print("Failed to enumerate swapchain images [2], error code: ", result);
}

for (uint32_t i = 0; i < environmentDepthSwapChainLength; ++i) {
// TODO: The OpenGL texture that will contain depth is now stored in environmentDepthImages[i].image,
// figure out how to make that available for depth occlusion in godot 3D renderer

// Best guess based on XrPassthroughOcclusion sample...
RID godotTextureId = RenderingServer::get_singleton()->texture_create_from_native_handle(
RenderingServer::TextureType::TEXTURE_TYPE_LAYERED,
Image::Format::FORMAT_RGB8, // This is really a GL_DEPTH_COMPONENT24
environmentDepthImages[i].image,
environmentDepthSwapchainState.width,
environmentDepthSwapchainState.height,
0,
2,
RenderingServer::TextureLayeredType::TEXTURE_LAYERED_2D_ARRAY
);
UtilityFunctions::print("Mapping Swapchain ", i, " - GL_Tex ", environmentDepthImages[i].image, " - RID ", godotTextureId, " with size ", environmentDepthSwapchainState.width, "x", environmentDepthSwapchainState.height);
environment_depth_textures[i] = godotTextureId;
}
#endif

result = xrStartEnvironmentDepthProviderMETA(environment_depth_provider);
if (XR_FAILED(result)) {
UtilityFunctions::print("Failed to start depth provider, error code: ", result);
}

depth_initialized = true;
return true;
}

// Note: This appeared to be the right callback to run between xrBeginFrame and xrEndFrame (_process ran outside of that?)
void OpenXRMetaEnvironmentDepthExtensionWrapper::_on_pre_draw_viewport(const RID &p_viewport) {
if (!depth_initialized) {
UtilityFunctions::print("Not initialized!");
return;
};

XrEnvironmentDepthImageAcquireInfoMETA environmentDepthAcquireInfo{
XR_TYPE_ENVIRONMENT_DEPTH_IMAGE_ACQUIRE_INFO_META};
environmentDepthAcquireInfo.space = (XrSpace) get_openxr_api()->get_play_space();
environmentDepthAcquireInfo.displayTime = get_openxr_api()->get_predicted_display_time();

// Default init
XrEnvironmentDepthImageMETA environmentDepthImage{XR_TYPE_ENVIRONMENT_DEPTH_IMAGE_META};
environmentDepthImage.views[0].type = XR_TYPE_ENVIRONMENT_DEPTH_IMAGE_VIEW_META;
environmentDepthImage.views[1].type = XR_TYPE_ENVIRONMENT_DEPTH_IMAGE_VIEW_META;

const XrResult acquireResult = xrAcquireEnvironmentDepthImageMETA(
environment_depth_provider, &environmentDepthAcquireInfo, &environmentDepthImage);

// Cache the latest result
if (acquireResult == XR_SUCCESS) {
near_z = environmentDepthImage.nearZ;
far_z = environmentDepthImage.farZ;
current_depth_texture = environment_depth_textures[environmentDepthImage.swapchainIndex];
} else {
UtilityFunctions::print("Failed to get next depth! ", acquireResult);
}
}
Loading
Loading