A couple of attributes that help disabling Domain Reloading in Unity easier. By default, there are a few attributes to aid in resetting static fields. These are however quite clunky. Here's a few helpful replacements!
Use on static fields, properties or events that you wish to reset on playmode. You can either "clear" the field (set the value to default), set it to a specified value, or make it assign itself a new instance of its type.
Use on static methods that you want to execute during a domain reload.
public class CharacterManager : MonoBehaviour
{
//Will set value to default (null)
[ClearOnReload]
static CharacterManager instance;
//Works on events!
[ClearOnReload]
static event Action onDoSomething;
//Will set value to defined value (10)
[ClearOnReload(valueToAssign=10)]
static int startsAsTen;
//Will reset value, but make it not null (creates a new instance)
[ClearOnReload(assignNewTypeInstance=true)]
static CharacterManager myNeverNullManager;
[ExecuteOnReloadAttribute]
static void RunThis()
{
Debug.Log("Clean up here or something")
}
}