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Merge pull request #358 from GoogleCloudPlatform/channel-api
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Add GAE standard + firebase tictactoe sample
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jerjou committed Oct 14, 2016
2 parents 9474200 + e9ed5e2 commit 6444d05
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59 changes: 59 additions & 0 deletions appengine/firebase-tictactoe/README.md
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# Tic Tac Toe on Google App Engine Standard using Firebase

This directory contains a project that implements a realtime two-player game of
Tic Tac Toe on Google [App Engine Standard][standard], using the [Firebase] database
for realtime notifications when the board changes.

[Firebase]: https://firebase.google.com
[standard]: https://cloud.google.com/appengine/docs/about-the-standard-environment

## Prerequisites

* Install [Apache Maven][maven] 3.0.5 or later
* Install the [Google Cloud SDK][sdk]
* Create a project in the [Firebase Console][fb-console]
* In the [Overview section][fb-overview] of the Firebase console, click 'Add
Firebase to your web app' and replace the contents of the file
`src/main/webapp/WEB-INF/view/firebase_config.jspf` with that code snippet.
* If using the development appserver to run the app locally, you must supply
credentials that would otherwise be inferred from the App Engine environment.
Download [service account credentials][creds] and set the
`GOOGLE_APPLICATION_CREDENTIALS` environment variable to its path:

export GOOGLE_APPLICATION_CREDENTIALS=/path/to/your/credentials.json


[fb-console]: https://console.firebase.google.com
[sdk]: https://cloud.google.com/sdk
[creds]: https://console.firebase.google.com/iam-admin/serviceaccounts/project?project=_&consoleReturnUrl=https:%2F%2Fconsole.firebase.google.com%2Fproject%2F_%2Fsettings%2Fgeneral%2F
[fb-overview]: https://console.firebase.google.com/project/_/overview


## Run the sample

* To run the app locally using the development appserver:

```sh
$ mvn appengine:run
```

## Troubleshooting

* If you see the error `Google Cloud SDK path was not provided ...`:
* Make sure you've installed the [Google Cloud SDK][sdk]
* Make sure the Google Cloud SDK's `bin/` directory is in your `PATH`. If
you prefer it not to be, you can also set the environment variable
`GOOGLE_CLOUD_SDK_HOME` to point to where you installed the SDK:

```sh
export GOOGLE_CLOUD_SDK_HOME=/path/to/google-cloud-sdk
```

## Contributing changes

See [CONTRIBUTING.md](../../CONTRIBUTING.md).

## Licensing

See [LICENSE](../../LICENSE).

129 changes: 129 additions & 0 deletions appengine/firebase-tictactoe/pom.xml
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<!--
Copyright 2015 Google Inc. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<project>
<modelVersion>4.0.0</modelVersion>
<packaging>war</packaging>
<version>1.0-SNAPSHOT</version>
<groupId>com.example.appengine</groupId>
<artifactId>appengine-firebase</artifactId>
<parent>
<groupId>com.google.cloud</groupId>
<artifactId>doc-samples</artifactId>
<version>1.0.0</version>
<relativePath>../..</relativePath>
</parent>
<properties>
<objectify.version>5.1.13</objectify.version>
<servlet-api.version>2.5</servlet-api.version>
<gson.version>2.7</gson.version>
<guava.version>19.0</guava.version>
<google-api-client.version>1.22.0</google-api-client.version>
<junit.version>4.12</junit.version>
<mockito.version>1.10.19</mockito.version>
<google-truth.version>0.30</google-truth.version>
<appengine-maven.version>1.0.0</appengine-maven.version>
</properties>
<!-- [START set_versions] -->
<prerequisites>
<maven>3.3.9</maven>
</prerequisites>
<!-- [END set_versions] -->
<dependencies>
<dependency>
<groupId>com.google.appengine</groupId>
<artifactId>appengine-api-1.0-sdk</artifactId>
<version>${appengine.sdk.version}</version>
</dependency>
<dependency>
<groupId>javax.servlet</groupId>
<artifactId>servlet-api</artifactId>
<version>${servlet-api.version}</version>
<type>jar</type>
<scope>provided</scope>
</dependency>
<dependency>
<groupId>com.google.code.gson</groupId>
<artifactId>gson</artifactId>
<version>2.7</version>
</dependency>
<dependency>
<groupId>com.googlecode.objectify</groupId>
<artifactId>objectify</artifactId>
<version>${objectify.version}</version>
</dependency>
<dependency>
<groupId>com.google.guava</groupId>
<artifactId>guava</artifactId>
<version>${guava.version}</version>
</dependency>
<dependency>
<groupId>com.google.api-client</groupId>
<artifactId>google-api-client-appengine</artifactId>
<version>${google-api-client.version}</version>
</dependency>


<!-- Test Dependencies -->
<dependency>
<groupId>junit</groupId>
<artifactId>junit</artifactId>
<version>${junit.version}</version>
<scope>test</scope>
</dependency>
<dependency>
<groupId>org.mockito</groupId>
<artifactId>mockito-all</artifactId>
<version>${mockito.version}</version>
<scope>test</scope>
</dependency>
<dependency>
<groupId>com.google.appengine</groupId>
<artifactId>appengine-testing</artifactId>
<version>${appengine.sdk.version}</version>
<scope>test</scope>
</dependency>
<dependency>
<groupId>com.google.appengine</groupId>
<artifactId>appengine-api-stubs</artifactId>
<version>${appengine.sdk.version}</version>
<scope>test</scope>
</dependency>
<dependency>
<groupId>com.google.appengine</groupId>
<artifactId>appengine-tools-sdk</artifactId>
<version>${appengine.sdk.version}</version>
<scope>test</scope>
</dependency>
<dependency>
<groupId>com.google.truth</groupId>
<artifactId>truth</artifactId>
<version>${google-truth.version}</version>
<scope>test</scope>
</dependency>
</dependencies>
<build>
<!-- for hot reload of the web application -->
<outputDirectory>${project.build.directory}/${project.build.finalName}/WEB-INF/classes
</outputDirectory>
<plugins>
<plugin>
<groupId>com.google.cloud.tools</groupId>
<artifactId>appengine-maven-plugin</artifactId>
<version>${appengine-maven.version}</version>
</plugin>
</plugins>
</build>
</project>
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/*
* Copyright 2016 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

package com.example.appengine.firetactoe;

import com.google.appengine.api.users.UserService;
import com.google.appengine.api.users.UserServiceFactory;
import com.googlecode.objectify.Objectify;
import com.googlecode.objectify.ObjectifyService;

import java.io.IOException;
import javax.servlet.http.HttpServlet;
import javax.servlet.http.HttpServletRequest;
import javax.servlet.http.HttpServletResponse;

/**
* Handler that deletes the Firebase database that serves as the realtime communication channel.
* This handler should be invoked after a game has finished, to clean up the channel.
*/
public class DeleteServlet extends HttpServlet {
@Override
public void doPost(HttpServletRequest request, HttpServletResponse response)
throws IOException {
String gameId = request.getParameter("gameKey");
Objectify ofy = ObjectifyService.ofy();
Game game = ofy.load().type(Game.class).id(gameId).safe();

UserService userService = UserServiceFactory.getUserService();
String currentUserId = userService.getCurrentUser().getUserId();

game.deleteChannel(currentUserId);
}
}
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