Skip to content

Graygzou/metenorage

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Metenorage

Game engine developed for class Game Engines Principles (8INF871) at UQAC (QC, CA). We implemented this engine in Java with the framework LWJGL (Lightweight Java Game Library).

- Screenshots in-game of "FindYourWay" (See the mini-game section) :

- Engine Editor :

Libraries used

This engine is based on a Entity-Component-System (ECS) architecture. We used the following libraries :

Mini-game : "FindYourWay"

To test our engine, we developed a mini-game with it. You play as a box that has to jump over the void until you reached the final platform. Every time you fall, you lose a life. You can regain one by walking on a life item.

Contributors

Please read the contribution contract.

Name Worked on
Noémy Artigouha Sounds system, Level design, Game programming
Matthieu Le Boucher Rendering system, Lighting system, Gameloop, Physics system
Grégoire Boiron Rendering system, Scripting system, Game editor
Florian Vidal Message queuing