A PC port of OoT allowing you to enjoy the game with modern controls, widescreen, high-resolution, gyroscopy and other great features! Setup is simple, let's get started!
The Ship does not include any copyrighted assets. You are required to provide a supported copy of the game.
Official Discord: https://discord.com/invite/BtBmd55HVH
- Download The Ship of Harkinian from Discord.
- Requires a supported copy of the game (See supported games below).
- Use
OTRGui.exe
to generate anoot.otr
archive file. - Launch
soh.exe
Build team: `zelda@srd022j`
Build date: `03-02-21 00:49:18` (year-month-day)
sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099
sha1: 0227d7c0074f2d0ac935631990da8ec5914597b4
Build team: `zelda@srd022j`
Build date: `03-02-21 00:16:31` (year-month-day)
sha1: 079b855b943d6ad8bd1eb026c0ed169ecbdac7da (Produced by decomp)
sha1: 50bebedad9e0f10746a52b07239e47fa6c284d03 (Alternate)
Congratulations, you are now sailing with the Ship of Harkinian! Have fun!
The Ship of Harkinian's versioning system is a unique system, comprising of a three-numbered version (x.y.z
) and a version codename. The main version number x
signifies major feature updates that require a new oot.otr
file. The version number y
signifies major feature updates and bugfixes that do not require a new oot.otr
file. The version number z
signifies minor updates such as a collection of bugfixes.
The version codename consists of a sci-fi film character followed by a phonetic alphabet code word. The film character represents a major release version which increments with the major x
or y
version bumps. The code word represents a minor release version which increments with the minor z
version bump.
- Open
OTRGui.exe
and click on "Open OOT ROM", then select your supported copy of the game (see section "Supported Games"). - If a second button already exits then
oot.otr
already exists. To prevent overwriting the oldoot.otr
use this button to choose a new game directory. The new directory must not already contain anoot.otr
to prevent an error. - When the process completes, you should have an
oot.otr
oroot-mq.otr
file in your main directory, depending on the version of the game used to build it. (NOTE: You can have both.otr
files, if you want to! This even allows you to shuffle MQ and vanilla dungeons in the randomizer)
This process can take up to several minutes, depending on your system hardware.
Close OTRGui.exe
when the Done!
message appears.
If you get another message, then you might have selected the wrong rom. See section "Supported Games".
- Place one of the supported roms in the same folder as the appimage (See section "Supported Games").
- Execute
soh.appimage
. You may have tochmod +x
the appimage via terminal. - When the process completes, you should have an
oot.otr
oroot-mq.otr
file in the same directory as the appimage, and the game should start automatically. (NOTE: You can provide both a vanilla and MQ ROM, if you want to! This even allows you to shuffle MQ and vanilla dungeons in the randomizer)
This process can take up to several minutes, depending on your system hardware.
If you get any errors, then you might have selected the wrong rom. See section "Supported Games".
- Run
soh.app
, and when prompted, select one of the supported roms listed above. - You should see a notification saying
Processing OTR
, then, once the process is complete, you should get a notification sayingOTR Successfully Generated
, then the game should start.
This process can take up to several minutes, depending on your system hardware.
If you get an error saying Incompatible ROM hash
, you have selected the wrong rom. See section "Supported Games".
- Download the latest PC release of the Ship of Harkinian, and follow the instructions above for generating the
oot.otr
archive on that platform. - Place the
.nro
and theoot.otr
archive into a folder calledsoh
in your Switch folder on your Switch
- Download the latest PC release of the Ship of Harkinian, and follow the instructions above for generating the
oot.otr
archive on that platform. - Copy the
.rpx
and theoot.otr
archive towiiu/apps/soh
If you're having any trouble, feel free to join our Discord Server and ask for help in the Support text channels. Please keep in mind that we do not condone piracy.
For Windows, launch soh.exe
. For Linux, execute the appimage. For MacOS, launch the app. For Switch, launch the app via Atmosphere's Game+R
launcher method. For Wii U, launch the .rpx
file through the homebrew Mii Maker exploit.
Default keyboard configuration:
N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad |
---|---|---|---|---|---|---|---|
Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH |
Other shortcuts:
Keys | Action |
---|---|
F1 | Toggle menubar |
F5 | Save state |
F6 | Change state |
F7 | Load state |
F10 | Fullscreen (OpenGL) |
Alt+Enter | Fullscreen (DirectX) |
Ctrl+R | Reset |
Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (MacOS). You can change which API to use in the Settings
menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the shipofharkinian.json
file by finding the line gfxbackend:""
and changing the value to sdl
for OpenGL. DirectX 11 is the default on Windows.
We support importing custom Seq64 files to replace the in game music and fanfares (Sound effect and instrument replacement is currently not supported).
First you will need to prepare a folder with the desired sequences. Every sequence requires two files with the same name and different extensions - a .seq
Seq64 file and a .meta
plaintext file. These files can be categorically nested in folders if desired, - Retro will recursively search each subfolder it finds.
The .meta
file requires two lines - the first line is the name that will be displayed in the SFX editor, and the second line is the instrument set number in base16
format. For example, if there is a sequence file Foo.seq
then you need a meta file Foo.meta
that could contain:
Awesome Name
C
Once you have prepared your sequences folder:
- Download and open Retro.
- Choose the "Create OTR" option.
- Choose the "Custom Sequences" option.
- Using the file selection screen, choose the sequences folder you prepared in the previous instructions.
- Click the "Stage Files" button. (NOTE: SoH can handle 1024 custom sequence in total. This includes the original music. Keep that in mind!)
- Click the "Finalize OTR" text in the green footer.
- Click "Generate OTR" and, using the file selection screen, save the file to the
mods
folder of your SoH installation.- This
mods
folder should be in the same folder as youroot.otr
file.
- This
Assuming you have done everything correctly, boot up SoH and select the SFX Editor from the enhancements dropdown menu. You should now be able to swap out any of the in game sequences/fanfares for the sequences added in your newly generated OTR file. If you have any trouble with this process, please reach out in the support section of the Discord.
If you want to manually compile SoH, please consult the building instructions.
If you want to playtest a nightly build, you can find them at the links below. However, keep in mind that these are for playtesting only, and you will likely encounter bugs. Rarely, these builds will crash.
Nightly builds of Ship of Harkinian are available here: Windows, macOS, Linux (compatibility*), Linux (performance*), Switch, Wii U
*compatibility: compatible with most Linux distributions, but may not be as performant as the perf build.
*performance: requires glibc 2.35
or newer, but will be more performant than the compat build.
Want to use cartridge readers in tandem with OTRGui? Take this survey to increase chances of this becoming reality.
Kenix | Lead Developer/Public Relations - Resource Management Programmer, Audio System Programmer, and General Programmer
Jack Walker | Lead Developer - OTR Format Programmer, Resource Load Programmer, and General Programmer
Louist103 | Developer - Save System Programmer and General Programmer
Emil | Developer - Fast3D Programmer
m4xw | Developer - Shipwright, Throwing Baguettes, and General Programmer
MelonSpeedruns | Developer - General Programmer
Rozlette | Developer - General Programmer
JoshDuMan | Developer - General Programmer
KiritoDev/Lywx | Developer - General Programmer
Theo3 | Developer - General Programmer
Random06457 | Developer - Linux Build
Decomp & ZAPD | Made this project even possible in the first place!
MNGoldenEagle | Patiently explained audio data formats, encouragement, and founding ZSO which was the first source of the game's code and resource format documentation.
Rrrrry123 | Speedbunner, encouragement, and community moderation
Fierce deity | Encouragement and community moderation
mzxrules | For his contributions to decomp
zel. | For his contributions to decomp
Aloxado | Developer - General Programmer
MegaMech | Developer - General Programmer
Revo | Tester - GCC support and General Testing
zfg | Tester - General Testing
Horseless Headman | Tester - General Testing
Steven Pritchett | Tester - General Testing
Trenton May | Tester - General Testing
Zeldaboy14 | Tester - General Testing, encouragement, and community moderation
Koby Howell | Tester - General Testing
Logg | Tester - General Testing
Taylor Daley | Graphic Design
Can't Sleep | Graphic Design
Kenix | Producer / Writer
briaguya | Writer
rainbow_fash | Executive Producer
ReveriePass | Editor
MicTheMicrophone | Gwonam / The King
Amphibibro | Link
AceHeart | Zelda