Mod that draws floating damage numbers.
- REFramework (Nightly v1.5.4+);
- REFramework Direct2D (v1.0.1+).
- Install REFramework;
- Install REFramework Direct2D;
π Windows: Works normally.
π Linux: Latest Experimental Proton seems to have it working normally as well (cursey/reframework-d2d#5).
π Steam Deck: I've seen people getting it working but I don't have the exact instructions. You will have to figure it out yourself and/or search the nexus pages for information (REFramework, REFramework Direct2D).
- Download the mod:
- Official release can be downloaded from Nexus Mods;
- Nightly builds are available in this repo and can contain broken functionality, debugging info on screen, bugs and might require the latest nightly build of REFramework. Use with caution!
- Extract the mod from the archive and place it in Resident Evil Village folder. Final path should look like this:
/Resident Evil Village BIOHAZARD VILLAGE/reframework/autorun/Damage_Numbers.lua
Prerequisites:
Example compilation command (replace the paths to lua54.exe
, amalg.lua
and Damage_Numbers.lua
to yours):
"D:\Programs\Lua Amalg\lua54.exe" "D:\Programs\Lua Amalg\amalg.lua" -o Damage_Numbers_precompiled.lua -d -s "E:\GitHub\RE-Village-Damage-Numbers\reframework\autorun\Damage_Numbers.lua" Damage_Numbers.config Damage_Numbers.customization_menu Damage_Numbers.drawing Damage_Numbers.keyframe_customization Damage_Numbers.keyframe_handler Damage_Numbers.label_customization Damage_Numbers.screen Damage_Numbers.singletons Damage_Numbers.time Damage_Numbers.utils Damage_Numbers.player_handler Damage_Numbers.game_handler Damage_Numbers.damage_handler
GreenComfyTea - creator of the mod and it's main contributor.
You can support me by donating! I would appreciate it! But anyway, thank you for using this mod!