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logo TrinityCore fork (3.3.5)


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3.3.5
3.3.5 Build Status
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Introduction

TrinityCore is a MMORPG Framework based mostly in C++.

It is derived from MaNGOS, the Massive Network Game Object Server, and is based on the code of that project with extensive changes over time to optimize, improve and cleanup the codebase at the same time as improving the in-game mechanics and functionality.

IPA Project tend to adapt the TrinityCore framework to a individual player usage.

If you wish to contribute ideas or code, please visit our site linked below or make pull requests to our Github repository.

For further information on the TrinityCore project, please visit the TrinityCore project website at TrinityCore.org.

Requirements

  • Boost ≥ 1.78 (latest stable recommended)
  • MySQL 8.4 LTS
  • OpenSSL ≥ 3.x

For Windows users:

  • MS Visual Studio ≥ 17.4 (2022)
  • CMake ≥ 3.24 (latest stable recommended)

For Linux users:

  • Clang ≥ 11 or GCC ≥ 10
  • zlib ≥ 1.2.7
  • CMake ≥ 3.22 (latest stable recommended)

For MacOS users:

  • Clang ≥ 11 or GCC ≥ 10
  • CMake ≥ 3.22 (latest stable recommended)

Install

Detailed installation guides are available in the wiki for Windows, Linux and macOS.

Reporting issues

Issues can be reported via the Github issue tracker.

Please take the time to review existing issues before submitting your own to prevent duplicates.

Submitting fixes

C++ fixes are submitted as pull requests via Github. For more information on how to properly submit a pull request, read the how-to: maintain a remote fork. For SQL only fixes, open a ticket; if a bug report exists for the bug, post on an existing ticket.

Copyright

License: GPL 2.0

Read file COPYING.

Authors & Contributors

Read file AUTHORS.

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