- Build Status
- Introduction
- Requirements
- Install
- Reporting issues
- Submitting fixes
- Copyright
- Authors & Contributors
- Links
3.3.5 |
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TrinityCore is a MMORPG Framework based mostly in C++.
It is derived from MaNGOS, the Massive Network Game Object Server, and is based on the code of that project with extensive changes over time to optimize, improve and cleanup the codebase at the same time as improving the in-game mechanics and functionality.
IPA Project tend to adapt the TrinityCore framework to a individual player usage.
If you wish to contribute ideas or code, please visit our site linked below or make pull requests to our Github repository.
For further information on the TrinityCore project, please visit the TrinityCore project website at TrinityCore.org.
- Boost ≥ 1.78 (latest stable recommended)
- MySQL 8.4 LTS
- OpenSSL ≥ 3.x
- MS Visual Studio ≥ 17.4 (2022)
- CMake ≥ 3.24 (latest stable recommended)
- Clang ≥ 11 or GCC ≥ 10
- zlib ≥ 1.2.7
- CMake ≥ 3.22 (latest stable recommended)
- Clang ≥ 11 or GCC ≥ 10
- CMake ≥ 3.22 (latest stable recommended)
Detailed installation guides are available in the wiki for Windows, Linux and macOS.
Issues can be reported via the Github issue tracker.
Please take the time to review existing issues before submitting your own to prevent duplicates.
C++ fixes are submitted as pull requests via Github. For more information on how to properly submit a pull request, read the how-to: maintain a remote fork. For SQL only fixes, open a ticket; if a bug report exists for the bug, post on an existing ticket.
License: GPL 2.0
Read file COPYING.
Read file AUTHORS.